By using this site, you agree to our Privacy Policy and our Terms of Use. Close

Forums - Gaming - Crytek opens US studio, offers “new start” for Vigil staff

Porcupine_I said:
Barozi said:
Crytek is getting huge.

Also good to hear that quite a few of the Vigil staff already has a new job.

That actually concerns me a bit. Are they really that healthy to expand that much, i wonder.


Well Warface is aparently doing well (over 5 million players in Russia alone aparently) and they are expanding their GFace F2P games platform and their engine licensing business seems to be picking up. Plus they earn a lot of money doing work for non gaming related industries like military sims, simulations for companies like General Electric and big Oil etc, they also provide their engine to film companies to do pre-vis work etc. They are actually a pretty diverse company. 

 

Or in Cevat Yerli's own words (Interview is a bit old)

"I'm curious what has allowed Crytek to grow so quickly. You said earlier you have six studios. You have only released, I think, three games in some ten years. What is driving that growth?

CY: Part of it is that we have a very good secretive engine business. We have some other contracts going on as well for some other non-game industries. From that perspective, it's been a good, privileged position to be able to do that and also work on our own IPs.

Working with a partner like EA also brings in funds. Our most recent game is signed up with Microsoft as well, which helps us bring in finances to develop technology and awesome games.

 

So you actually do a fair amount of engine licensing? There aren't as many press releases as there are for, say, Unreal.

CY: Yes, especially with CryEngine 3. Since March, we've been doing very well with that.

 

What kind of non-game stuff do you do?

CY: There is a whole industry in serious games, and we have a lot of contracts going on from gas and oil companies, General Electric, all the way to SOCOM. We have a lot of military companies working with our technology, in fact.

 

So you provide simulation and training software?

CY: Technologies, simulations, contract work, whatever they need and whatever they want. We have a studio for serious game development. That studio is a subsidiary of Crytek, but it's not called Crytek. It's studio number seven -- so secret I didn't even mention it! [laughs]

 

Does it seem overwhelming to have seven studios at this point, again, especially given your output level?

CY: Every studio has its own head of production and studio management. We grew our infrastructure first before we grew with the game development itself. Obviously, it's a challenge to maintain quality everywhere, but it's effectively my day-to-day job to make sure that happens."



@TheVoxelman on twitter

Check out my hype threads: Cyberpunk, and The Witcher 3!

Around the Network
zarx said:
Porcupine_I said:
Barozi said:
Crytek is getting huge.

Also good to hear that quite a few of the Vigil staff already has a new job.

That actually concerns me a bit. Are they really that healthy to expand that much, i wonder.


Well Warface is aparently doing well (over 5 million players in Russia alone aparently) and they are expanding their GFace F2P games platform and their engine licensing business seems to be picking up. Plus they earn a lot of money doing work for non gaming related industries like military sims, simulations for companies like General Electric and big Oil etc, they also provide their engine to film companies to do pre-vis work etc. They are actually a pretty diverse company.

 

Or in Cevat Yerli's own words (Interview is a bit old)

"I'm curious what has allowed Crytek to grow so quickly. You said earlier you have six studios. You have only released, I think, three games in some ten years. What is driving that growth?

CY: Part of it is that we have a very good secretive engine business. We have some other contracts going on as well for some other non-game industries. From that perspective, it's been a good, privileged position to be able to do that and also work on our own IPs.

Working with a partner like EA also brings in funds. Our most recent game is signed up with Microsoft as well, which helps us bring in finances to develop technology and awesome games.

 

So you actually do a fair amount of engine licensing? There aren't as many press releases as there are for, say, Unreal.

CY: Yes, especially with CryEngine 3. Since March, we've been doing very well with that.

 

What kind of non-game stuff do you do?

CY: There is a whole industry in serious games, and we have a lot of contracts going on from gas and oil companies, General Electric, all the way to SOCOM. We have a lot of military companies working with our technology, in fact.

 

So you provide simulation and training software?

CY: Technologies, simulations, contract work, whatever they need and whatever they want. We have a studio for serious game development. That studio is a subsidiary of Crytek, but it's not called Crytek. It's studio number seven -- so secret I didn't even mention it! [laughs]

 

Does it seem overwhelming to have seven studios at this point, again, especially given your output level?

CY: Every studio has its own head of production and studio management. We grew our infrastructure first before we grew with the game development itself. Obviously, it's a challenge to maintain quality everywhere, but it's effectively my day-to-day job to make sure that happens."

interesting



“It appeared that there had even been demonstrations to thank Big Brother for raising the chocolate ration to twenty grams a week. And only yesterday, he reflected, it had been announced that the ration was to be reduced to twenty grams a week. Was it possible that they could swallow that, after only twenty-four hours? Yes, they swallowed it.”

- George Orwell, ‘1984’

zarx said:
Munkeh111 said:

Okay, so like 4 or so "proper" game studios and then others? That is still a lot given they only make Crysis... maybe we will see a flood of Crytek games next gen?


I updated my post with a list of studios and what they work on

Cheers, this and your other comments have been really helpful

I do, however, hope that they don't turn "Crytek USA" into another mobile developer



some also ended up at retro. so the vultures are picking bites an pieces lol



 

 

Munkeh111 said:
zarx said:
Munkeh111 said:

Okay, so like 4 or so "proper" game studios and then others? That is still a lot given they only make Crysis... maybe we will see a flood of Crytek games next gen?


I updated my post with a list of studios and what they work on

Cheers, this and your other comments have been really helpful

I do, however, hope that they don't turn "Crytek USA" into another mobile developer

AAA Free to play online games by the sound of things...

"It would be pretty much safe to say that this team will be working on online games," he said, adding that the new team at Crytek USA will focus on "online games and kick-ass triple-A productions. It is going to be quite a significant investment for Crytek over the next five years."

http://gamasutra.com/view/news/185585/Interview_What_Vigils_core_team_is_up_to_at_its_new_Crytek_home.php#.UQe2jmRkO9W

The "and kick-ass triple-A productions" part leaves a glimer of hope we may get a big AAA type game with a singleplayer campaign like Vigil are known for but sadly probably not. 



@TheVoxelman on twitter

Check out my hype threads: Cyberpunk, and The Witcher 3!

Around the Network
Cobretti2 said:
some also ended up at retro. so the vultures are picking bites an pieces lol


Vigil was home to a lot of very talented people, I'm sure all the many studios in the area would be happy to pick up a few to fill open positions. But 35 getting jobs all together is still nice. 

Austin is home to many big studios that are always hiering top talent http://www.gamedevmap.com/index.php?tool=location&query=Austin, from Arkane Studios to Blizzard most of them have open job listings. 

And I'm sure there will be at least one kickstarter indie to come from this as well.



@TheVoxelman on twitter

Check out my hype threads: Cyberpunk, and The Witcher 3!

zarx said:
Munkeh111 said:
zarx said:
Munkeh111 said:

Okay, so like 4 or so "proper" game studios and then others? That is still a lot given they only make Crysis... maybe we will see a flood of Crytek games next gen?


I updated my post with a list of studios and what they work on

Cheers, this and your other comments have been really helpful

I do, however, hope that they don't turn "Crytek USA" into another mobile developer

AAA Free to play online games by the sound of things...

 

"It would be pretty much safe to say that this team will be working on online games," he said, adding that the new team at Crytek USA will focus on "online games and kick-ass triple-A productions. It is going to be quite a significant investment for Crytek over the next five years."

http://gamasutra.com/view/news/185585/Interview_What_Vigils_core_team_is_up_to_at_its_new_Crytek_home.php#.UQe2jmRkO9W

The "and kick-ass triple-A productions" part leaves a glimer of hope we may get a big AAA type game with a singleplayer campaign like Vigil are known for but sadly probably not. 

 

Meh... Admitedly, I haven't played Darksiders, but I do have the first one sitting in my ever growing "to play" pile



zarx said:


Most of them are proper studios but many are smaller focused on mobile games etc. They also do military simulation type work as well. And then there is Crytek Korea and Crytek Shanghai which pretty much just handles engine licensing and support for local devs as well as localising their free 2 play projects.

Edit:

Crytek Frankfurt: Main studio Far Cry, Crysis, Ryse etc

 

Crytek UK: Ex Free radical working on Homefront 2, did multiplayer for Crysis 2 & 3

Crytek USA: New studio, ex Vigil staff

Crytek Ukraine: Warface free 2 play games

Crytek Black Sea: No idea what they are working on now, used to make strategy games before they were aquired 

Crytek Budapest: Crysis Warhead, Mobile games, were working on Ryse but that was moved to Frankfurt and they were changed to mobile only

Crytek South Korea: Engine licensing, localisation

Crytek Istanbul: works on other games like Warface

Crytek Shanghai: Engine licensing, localisation

 

Added the bolded part.



Faxanadu said:
Isnt darksiders one of the reasons THQ went bankrupt (as it wasnt the success they hoped for)? So why would anyone want that IP?


No way,  Darksiders II just couldn't pull THQ from the disaster of releasing the uDraw on the PS360.  THQ got greedy after seeing the results of the uDraw and thought they could replacate the success on the Wii for the PS360.  Instead it was a financial disaster that they couldn't recover and led to their shut down.  http://www.eurogamer.net/articles/2012-02-02-thq-details-full-extent-of-udraw-disaster



That's really nice of them. Crytek is such a great friend!