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Forums - Gaming - Symmetrical or offset analog sticks?

 

Symmetrical or offset?

Symmetrical 91 66.91%
 
Offset 44 32.35%
 
Total:135
Chris Hu said:
riderz13371 said:
Chris Hu said:
I prefer offset and concaved analog sticks plus the 360 also has better trigger buttons that's why its still my controller of choice all the versions of the dual shock are tied for second place though. Also A,B,X,Y makes more sense then X,Circle, Triangle, Square.

None of them make sense so it doesn't even matter lol...


In quicktime events A,B,X,Y is a lot easier then X, Circle, Triangle, Square.

What? It's the same thing they're just named differently. Nothing is "easier" it's just what you are used to more. If I was to pick up an Xbox controller and have to do a QTE I would fail 9/10 times because I don't know where the letters are on the controller.



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Chris Hu said:

In quicktime events A,B,X,Y is a lot easier then X, Circle, Triangle, Square.

All of them are one symbol.  You either know the placement of the buttons on the console or you don't.  Neither of them make more "sense" than the other.



Kresnik said:
Chris Hu said:

In quicktime events A,B,X,Y is a lot easier then X, Circle, Triangle, Square.

All of them are one symbol.  You either know the placement of the buttons on the console or you don't.  Neither of them make more "sense" than the other.

Forget what I said earlier then A,B,X,Y is a lot faster to get used to then X,Circle, Square, Triangle.



As someone who has studied human ergonomic design, the absolute best design to date is Nintendo's new Wii U Pro Controller. If you put your hands together, at rest, with nothing in them, they form the shape of the Pro. The two analog sticks are exactly where your thumbs want to be, naturally, if your brain hasn't trained them to be somewhere else when playing video games. The XBox controller causes your right thumb to be extended further from rest while the DualShock requires both thumbs to be "activated" at all times just to reach the sticks. Any of the pads work fine if you're used to them, and I have no problem switching between them, but the WiiU is the "healthiest" design out there. It baffles me that it wasn't used sooner.



TheLastStarFighter said:
As someone who has studied human ergonomic design, the absolute best design to date is Nintendo's new Wii U Pro Controller. If you put your hands together, at rest, with nothing in them, they form the shape of the Pro. The two analog sticks are exactly where your thumbs want to be, naturally, if your brain hasn't trained them to be somewhere else when playing video games. The XBox controller causes your right thumb to be extended further from rest while the DualShock requires both thumbs to be "activated" at all times just to reach the sticks. Any of the pads work fine if you're used to them, and I have no problem switching between them, but the WiiU is the "healthiest" design out there. It baffles me that it wasn't used sooner.

I could stand that as long as the sticks are the same on both sides.  The pro controller does make sense to me and I would love to try it out (won't be interested in WiiU until it's a least $250 and has some great games).  I don't know anyone with one either.




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TheLastStarFighter said:
As someone who has studied human ergonomic design, the absolute best design to date is Nintendo's new Wii U Pro Controller. If you put your hands together, at rest, with nothing in them, they form the shape of the Pro. The two analog sticks are exactly where your thumbs want to be, naturally, if your brain hasn't trained them to be somewhere else when playing video games. The XBox controller causes your right thumb to be extended further from rest while the DualShock requires both thumbs to be "activated" at all times just to reach the sticks. Any of the pads work fine if you're used to them, and I have no problem switching between them, but the WiiU is the "healthiest" design out there. It baffles me that it wasn't used sooner.

*let me pull this one out of my ass*

Well, back in the early days of analog, the right stick was barely used.  It made sense for the right thumb to rest on the face buttons.  As we got into the 6th gen, the analog stick began to get used more then the d-pad so it got placed in the primary location on some controllers.  And finaly, in the eighth gen, the right stick is more important than ever so the Wii U approach is the one that makes the most sense.  Whichever function is used the most is the one that goes in the primary location.

*Yes.  All of that was in my ass.  Who knew?*



Well, I have basically only been exposed to offset dual analogue sticks (Gamecube -> Xbox -> Xbox 360), so there really only is one option for me. I have only played Playstation 1/2 with symmetrical sticks a few times at different people's houses, but I didn't really have a hard time getting used to it. As for the Wii U, I have only touched their controller for like 10 seconds at Gamestop. Not exactly what I would call a sufficient amount of time to make a fair call.



I'm fine with the analog sticks on both PS3 and Xbox. Which I'm unconfortable with on the Xbox Controller are the bumpers and the main buttons (a b x y). Not because of how their called but because of how they feel like when you press them. They just feel..."wrong". (Yes, I play 99% of the time on a PS3)



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5. Resident Evil VII
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d21lewis 0 minutes ago
TheLastStarFighter said:
As someone who has studied human ergonomic design, the absolute best design to date is Nintendo's new Wii U Pro Controller. If you put your hands together, at rest, with nothing in them, they form the shape of the Pro. The two analog sticks are exactly where your thumbs want to be, naturally, if your brain hasn't trained them to be somewhere else when playing video games. The XBox controller causes your right thumb to be extended further from rest while the DualShock requires both thumbs to be "activated" at all times just to reach the sticks. Any of the pads work fine if you're used to them, and I have no problem switching between them, but the WiiU is the "healthiest" design out there. It baffles me that it wasn't used sooner.

*let me pull this one out of my ass*

Well, back in the early days of analog, the right stick was barely used. It made sense for the right thumb to rest on the face buttons. As we got into the 6th gen, the analog stick began to get used more then the d-pad so it got placed in the primary location on some controllers. And finaly, in the eighth gen, the right stick is more important than ever so the Wii U approach is the one that makes the most sense. Whichever function is used the most is the one that goes in the primary location.

*Yes. All of that was in my ass. Who knew?*

 

That is really exactly what happened.  The hardware slowly adopted to the software.  Do you have any more great pieces of info in your rectum?  Symetric designs have the further advantage of having the D-pad and buttons across from each other so if you are playing a 2D game, again, your hands are at rest which is great.  Of course Nintendo won't let you use the Pro in NSMBU, because that would be too easy and ideal.



I have no preference really, but i don't care for the placement of sticks on the Dual Shock