| TheLastStarFighter said: As someone who has studied human ergonomic design, the absolute best design to date is Nintendo's new Wii U Pro Controller. If you put your hands together, at rest, with nothing in them, they form the shape of the Pro. The two analog sticks are exactly where your thumbs want to be, naturally, if your brain hasn't trained them to be somewhere else when playing video games. The XBox controller causes your right thumb to be extended further from rest while the DualShock requires both thumbs to be "activated" at all times just to reach the sticks. Any of the pads work fine if you're used to them, and I have no problem switching between them, but the WiiU is the "healthiest" design out there. It baffles me that it wasn't used sooner. |
*let me pull this one out of my ass*
Well, back in the early days of analog, the right stick was barely used. It made sense for the right thumb to rest on the face buttons. As we got into the 6th gen, the analog stick began to get used more then the d-pad so it got placed in the primary location on some controllers. And finaly, in the eighth gen, the right stick is more important than ever so the Wii U approach is the one that makes the most sense. Whichever function is used the most is the one that goes in the primary location.
*Yes. All of that was in my ass. Who knew?*
That is really exactly what happened. The hardware slowly adopted to the software. Do you have any more great pieces of info in your rectum? Symetric designs have the further advantage of having the D-pad and buttons across from each other so if you are playing a 2D game, again, your hands are at rest which is great. Of course Nintendo won't let you use the Pro in NSMBU, because that would be too easy and ideal.








