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Forums - Sony - Capcom explains why 'Resident Evil Revelations' isn’t coming to PS Vita

Chark said:
Kynes said:
He should have said the truth: "It's going to sell a low number of units on Vita, so it makes no financial sense for us"


That's what they should say, even though that might easily not be true. Porting is relatively easy and cheap. There are devs putting one to two guys on a port from PS3 who can do it in a few months. What's even crazier is they have a PC version. A friken PC version! How hard could it be to port that over to Vita? They could easily have it read for launch in May.

AFAIK the Resident Evil HD games have been on pc since the start of the generation, and it's very easy to port from the X360 (I'm not saying optimize, only port) You need to downport to make a Vita game from a HD console game, so it's costlier. Don't believe everything the PR guys say.



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capcom can suck a bag of dicks, and they can keep their shitty games that they've mostly all ruined.



Kynes said:
Chark said:
Kynes said:
He should have said the truth: "It's going to sell a low number of units on Vita, so it makes no financial sense for us"


That's what they should say, even though that might easily not be true. Porting is relatively easy and cheap. There are devs putting one to two guys on a port from PS3 who can do it in a few months. What's even crazier is they have a PC version. A friken PC version! How hard could it be to port that over to Vita? They could easily have it read for launch in May.

AFAIK the Resident Evil HD games have been on pc since the start of the generation, and it's very easy to port from the X360 (I'm not saying optimize, only port) You need to downport to make a Vita game from a HD console game, so it's costlier. Don't believe everything the PR guys say.

I believe what the devs say. Like Just Add Water, but that's besides the point. Why do you think downporting is more difficult than uporting? They don't need to add in things for a downport and Vita can handle complex lighting effects we see on PS3/360/PC. You seem to just say that because you want to.



Before the PS3 everyone was nice to me :(

"Well, the reasons may surprise you."

Or lack thereof.



Chark said:
Kynes said:
Chark said:
Kynes said:
He should have said the truth: "It's going to sell a low number of units on Vita, so it makes no financial sense for us"


That's what they should say, even though that might easily not be true. Porting is relatively easy and cheap. There are devs putting one to two guys on a port from PS3 who can do it in a few months. What's even crazier is they have a PC version. A friken PC version! How hard could it be to port that over to Vita? They could easily have it read for launch in May.

AFAIK the Resident Evil HD games have been on pc since the start of the generation, and it's very easy to port from the X360 (I'm not saying optimize, only port) You need to downport to make a Vita game from a HD console game, so it's costlier. Don't believe everything the PR guys say.

I believe what the devs say. Like Just Add Water, but that's besides the point. Why do you think downporting is more difficult than uporting? They don't need to add in things for a downport and Vita can handle complex lighting effects we see on PS3/360/PC. You seem to just say that because you want to.

It's easier to develop one base game, the same for the three targeted platforms, than one base game and one downport. PC version is just a "lets throw there" and let the users add filters so it looks better, nothing more than that. Vita needs much more manhours than PC, you like it or not.



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Why are people saying that he didn't explain it? It's right there.

They would have to develop the Vita version separately, which would have meant a significant increase in porting costs, whereas the Wii U, PS3, and 360 versions would share assets, engines, etc. The Vita and the 3DS are also very different architectures from the Wii U, PS3, and 360, and from each other, too. So when they decided to port it to Wii U, PS3, and 360, Vita development wasn't an obvious option - it would have needed to be considered separately.

Note that I'm trying to elaborate on what he said, so it's more clear to those who didn't pick up on it directly, hence why it's not a once sentence explanation.



Isn't this an MT Framework game? As they have already ported 2 MT Framework games to Vita that also made it to those platforms I really can't see this being a legitimate excuse.



I'd say that if on the 3DS where it has already sold that many units, the end result is not even passing a million, then why in the hell would they even bother with a Vita port?



Well that's bullshit.



The reasoning is simple enough: Ends not justifying the means. Simple as that.

The game is probably on WiiU as part of the deal to get it on other consoles, most likely. It was n 3DS and Nintendo would want to see a console version as well. It has nothing to do with sales, more likely it ha to do strictly with business.



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