Chark said:
Kynes said:
Chark said:
Kynes said: He should have said the truth: "It's going to sell a low number of units on Vita, so it makes no financial sense for us" |
That's what they should say, even though that might easily not be true. Porting is relatively easy and cheap. There are devs putting one to two guys on a port from PS3 who can do it in a few months. What's even crazier is they have a PC version. A friken PC version! How hard could it be to port that over to Vita? They could easily have it read for launch in May.
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AFAIK the Resident Evil HD games have been on pc since the start of the generation, and it's very easy to port from the X360 (I'm not saying optimize, only port) You need to downport to make a Vita game from a HD console game, so it's costlier. Don't believe everything the PR guys say.
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I believe what the devs say. Like Just Add Water, but that's besides the point. Why do you think downporting is more difficult than uporting? They don't need to add in things for a downport and Vita can handle complex lighting effects we see on PS3/360/PC. You seem to just say that because you want to.
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It's easier to develop one base game, the same for the three targeted platforms, than one base game and one downport. PC version is just a "lets throw there" and let the users add filters so it looks better, nothing more than that. Vita needs much more manhours than PC, you like it or not.