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Forums - Sony - If You Were In Sony's Position, How Would You Handle The Vita in 2013?

 

Vita's Best Interest of these choices are.....

$250, 64gig Memory 18 7.63%
 
$199, 8gig memory 77 32.63%
 
$179, nothing included 33 13.98%
 
$200, Free game 33 13.98%
 
$250,16gig, Free PSN (year) 17 7.20%
 
Discontinue... 58 24.58%
 
Total:236
VGKing said:
tbone51 said:
VGKing said:
Redesign the Vita to be cheaper to produce.
Sell a Vita w/ contract, w/ 4G via AT&T. Advertise the hell out of it.
Make Wi-Fi model $179.99, 4gigs memory card included.
$199 bundles include a game and 3 months of PS+
All the old Vita models drop to $150 to clear stock.
Get a contract with Activision and guarantee a yearly Call of Duty title with adequate development cycles.
Yearly Uncharted game.
Encourage Vita PS Mobile development.
Add some free games to PS Mobile w/ ads.



You should work for the Company

Maybe I do ;)



I'll send the resume... You might have saved sony another building lmao.



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VGKing said:
MattyPeq said:
It already had a huge price cut.
Now it just needs a 128 GB memory card, less port/remake, more unique games that people want and need.

No it did not.


Obviously, I'm talking about Europe, since it's where I live and however it's a place where Sony is much loved.

Do you want a Vita + 4GB memory card + ACIII or Fifa 13 or COD for € 199?

That's the highest price I found. So you can have it for way less.

I don't care about "offial prices", it had a huge price cut. That's € 120 less than ten months ago (when that package [different game, of course] would have been € 320). And, as I told you, you can have it for way less than that. I'm talking new, of course.

- € 120 = huge price cut. :)

It was 150, new, with a game on Amazon some days ago. lol @ no price cut.



From new years I would have had all PSVita's would come with 12GB internal memory but the price of the system will remain the same and memory card prices will drop by %20.

The real issue I think is games. I would have began to tackle this by planning for Ni No Kuni to launch on Vita this Jan. Followed up by a WW launch of Soul Sacrifice this march. I would have given square enix a huge amount of money to do the following; release Kingdom Hearts HD on the Vita in Japan this march, Have a HD port of Type 0 ready by april for release here and re-release in japan and have DQX ported to Vita. Have Lufe as a DLC character of Battle Royale but include him in the launch rooster for the japanese release which I think still hasn't been announced. Work with epic to create Unreal Tournament Vita for the summer. Create a team to Remake/port Morrowind for the Vita for fall 2013 or Q1 2014. Have Bend studio's work on Jax IV instead of uncharted, It will have multiplayer. I'd buy the Digimon franchise and reboot it with the style of animation from series 3 and it will be developed by the Gravity rush team. Grand Turismo Vita for the years end, as a rockstar leeds developed GTA game for spring 2014.

Essentially if I owned Sony the Vita's line up would look like this.

Q1: Ni No Kuni, Sly Cooper 4, Kingdom hearts HD, Soul Sacrifice, Phantasy Star Online 2

Q2: FF Type 0, Tear Away, Unreal tournament Vita, DQX, Sell the Vita 

Q3 : Sell the Vita at $99 with a 19$ contact which comes with PS+, Borderlands Vita (instead of Killzone), Pupetteer (cross buy), Jak and Daxter IV, PS2 classics+ Gamepad Pro attachment which adds 2 trigger buttons, a more traditional dual shock structure and Wii U quality streaming functionality with ps4.

Q4:Grand Turismo Vita, FFX HD, Morrowind, COD stand alone multiplayer ($30)

2014: GTA, Digimon V, Okami 2, Gaikai PS3 game streaming



release a game that everyone wants, get Japanese developers to stop supporting the psp and support the vita, get rid of the 3g vita, drop the price to $200, advertise more, drop the price of the memory cards (8gb should only be $5)
and that rear touch pad, well its too late to get rid of it but it was a bad idea, also multi-touch sucks. you have to use your fingers. also do what sega did. make an awesome game that comes with the system, advertise well, make fun of the competition (smart phones and 3ds) advertise to the adult gamer, and put some internal storage!!!



teigaga said:

From new years I would have had all PSVita's would come with 12GB internal memory but the price of the system will remain the same and memory card prices will drop by %20.

The real issue I think is games. I would have began to tackle this by planning for Ni No Kuni to launch on Vita this Jan. Followed up by a WW launch of Soul Sacrifice this march. I would have given square enix a huge amount of money to do the following; release Kingdom Hearts HD on the Vita in Japan this march, Have a HD port of Type 0 ready by april for release here and re-release in japan and have DQX ported to Vita. Have Lufe as a DLC character of Battle Royale but include him in the launch rooster for the japanese release which I think still hasn't been announced. Work with epic to create Unreal Tournament Vita for the summer. Create a team to Remake/port Morrowind for the Vita for fall 2013 or Q1 2014. Have Bend studio's work on Jax IV instead of uncharted, It will have multiplayer. I'd buy the Digimon franchise and reboot it with the style of animation from series 3 and it will be developed by the Gravity rush team. Grand Turismo Vita for the years end, as a rockstar leeds developed GTA game for spring 2014.

Essentially if I owned Sony the Vita's line up would look like this.

Q1: Ni No Kuni, Sly Cooper 4, Kingdom hearts HD, Soul Sacrifice, Phantasy Star Online 2

Q2: FF Type 0, Tear Away, Unreal tournament Vita, DQX, Sell the Vita 

Q3 : Sell the Vita at $99 with a 19$ contact which comes with PS+, Borderlands Vita (instead of Killzone), Pupetteer (cross buy), Jak and Daxter IV, PS2 classics+ Gamepad Pro attachment which adds 2 trigger buttons, a more traditional dual shock structure and Wii U quality streaming functionality with ps4.

Q4:Grand Turismo Vita, FFX HD, Morrowind, COD stand alone multiplayer ($30)

2014: GTA, Digimon V, Okami 2, Gaikai PS3 game streaming


I'm sure Sony could do all that and more in 2005 but do they really have the resources for that right now? And wouldn't they prefer having them to work on the PS4 even then anyways?



http://gamrconnect.vgchartz.com/profile/92109/nintendopie/ Nintendopie  Was obviously right and I was obviously wrong. I will forever be a lesser being than them. (6/16/13)

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drop 3G model
moneyhat the biggest devs for juicy franchises
199€ for a Vita a game and a mem card
redesign the device itself to make it look cooler



teigaga said:

From new years I would have had all PSVita's would come with 12GB internal memory but the price of the system will remain the same and memory card prices will drop by %20.

The real issue I think is games. I would have began to tackle this by planning for Ni No Kuni to launch on Vita this Jan. Followed up by a WW launch of Soul Sacrifice this march. I would have given square enix a huge amount of money to do the following; release Kingdom Hearts HD on the Vita in Japan this march, Have a HD port of Type 0 ready by april for release here and re-release in japan and have DQX ported to Vita. Have Lufe as a DLC character of Battle Royale but include him in the launch rooster for the japanese release which I think still hasn't been announced. Work with epic to create Unreal Tournament Vita for the summer. Create a team to Remake/port Morrowind for the Vita for fall 2013 or Q1 2014. Have Bend studio's work on Jax IV instead of uncharted, It will have multiplayer. I'd buy the Digimon franchise and reboot it with the style of animation from series 3 and it will be developed by the Gravity rush team. Grand Turismo Vita for the years end, as a rockstar leeds developed GTA game for spring 2014.

Essentially if I owned Sony the Vita's line up would look like this.

Q1: Ni No Kuni, Sly Cooper 4, Kingdom hearts HD, Soul Sacrifice, Phantasy Star Online 2

Q2: FF Type 0, Tear Away, Unreal tournament Vita, DQX, Sell the Vita 

Q3 : Sell the Vita at $99 with a 19$ contact which comes with PS+, Borderlands Vita (instead of Killzone), Pupetteer (cross buy), Jak and Daxter IV, PS2 classics+ Gamepad Pro attachment which adds 2 trigger buttons, a more traditional dual shock structure and Wii U quality streaming functionality with ps4.

Q4:Grand Turismo Vita, FFX HD, Morrowind, COD stand alone multiplayer ($30)

2014: GTA, Digimon V, Okami 2, Gaikai PS3 game streaming

This is a horrible idea. Is Gamepad Pro really selling for 3DS? If you really want the two triggers, tapping the sensor in the back on the right or left can easily do for these two buttons. No ridiculous prorietary piece of junk that wouldn't sell is needed. When they port PS2 classics, they could spend a handful of days to make the controls work on a Vita, really.

Kingdom Hearts is a great idea on the other hand. Digimon as Sony's Pokemon? If they game was good... I mean, this isn't Pokemon, but it's big. I also think that games like Pupetteer should be released on Vita instead of PS3. I can't see this game selling big numbers there.

Sony should approach smaller developers like CD Projekt RED, Frictional Games, etc. and pay them money to make their games on Vita. Smaller devs should be easier to approach. Witchers, Amnesia on Vita? Sign me up! Also getting rights to Kingdom of Amalur or getting something out of THQ for Vita would be huge.

I'm also thinking... Wasteland 2 on Vita anyone? http://www.kickstarter.com/projects/inxile/wasteland-2

Wonder how much they would have to back this project up by to have a "All previous rewards + we release the game on Vita" ;)

And never forget FIFA. A good FIFA 14 would easily climb its way to the top 3 best selling games on Vita. But it has to look and play exactly like the PS3 version.



Wii U is a GCN 2 - I called it months before the release!

My Vita to-buy list: The Walking Dead, Persona 4 Golden, Need for Speed: Most Wanted, TearAway, Ys: Memories of Celceta, Muramasa: The Demon Blade, History: Legends of War, FIFA 13, Final Fantasy HD X, X-2, Worms Revolution Extreme, The Amazing Spiderman, Batman: Arkham Origins Blackgate - too many no-gaemz :/

My consoles: PS2 Slim, PS3 Slim 320 GB, PSV 32 GB, Wii, DSi.

Discontinue vita and release PlayStation Phone.



Otakumegane said:
teigaga said:

From new years I would have had all PSVita's would come with 12GB internal memory but the price of the system will remain the same and memory card prices will drop by %20.

The real issue I think is games. I would have began to tackle this by planning for Ni No Kuni to launch on Vita this Jan. Followed up by a WW launch of Soul Sacrifice this march. I would have given square enix a huge amount of money to do the following; release Kingdom Hearts HD on the Vita in Japan this march, Have a HD port of Type 0 ready by april for release here and re-release in japan and have DQX ported to Vita. Have Lufe as a DLC character of Battle Royale but include him in the launch rooster for the japanese release which I think still hasn't been announced. Work with epic to create Unreal Tournament Vita for the summer. Create a team to Remake/port Morrowind for the Vita for fall 2013 or Q1 2014. Have Bend studio's work on Jax IV instead of uncharted, It will have multiplayer. I'd buy the Digimon franchise and reboot it with the style of animation from series 3 and it will be developed by the Gravity rush team. Grand Turismo Vita for the years end, as a rockstar leeds developed GTA game for spring 2014.

Essentially if I owned Sony the Vita's line up would look like this.

Q1: Ni No Kuni, Sly Cooper 4, Kingdom hearts HD, Soul Sacrifice, Phantasy Star Online 2

Q2: FF Type 0, Tear Away, Unreal tournament Vita, DQX, Sell the Vita 

Q3 : Sell the Vita at $99 with a 19$ contact which comes with PS+, Borderlands Vita (instead of Killzone), Pupetteer (cross buy), Jak and Daxter IV, PS2 classics+ Gamepad Pro attachment which adds 2 trigger buttons, a more traditional dual shock structure and Wii U quality streaming functionality with ps4.

Q4:Grand Turismo Vita, FFX HD, Morrowind, COD stand alone multiplayer ($30)

2014: GTA, Digimon V, Okami 2, Gaikai PS3 game streaming


I'm sure Sony could do all that and more in 2005 but do they really have the resources for that right now? And wouldn't they prefer having them to work on the PS4 even then anyways?


If Sony has the resources to Invest in 1st party support (as they've done+ continue to do wit the Vita) then they have the resources to reallocate many of those investments towards securing titles with 3rd part licences. As I mentioned they would have been better paying money to kickstart 3rd party developing as opposed to pushing pointless games like Resistance or even Killzone. Sony's franchises are weak aoutside of a few, so why waste time/money when your system is in need for big hitters. The payments to Square enix for FFType0, Kingdom hearts and DQX probably sounds like the most expensive thing on my list but its not like they're building a massive game from the ground up. They'd simply be porting from a weak system to a more powerfull system, although square is greedy they would not need tons of money to be convinced as they themselfs will ultimately profit from those games if they were to release on the Vita. Ni No Kuni and Morrowind will also be ports, Morrowind will be the highest costing but it would definitely sell 1m+. Games like Unreal tournament are not costly (there is no campaign), The Borderlands spinoff will mostly use Borderlands 2 assets and be low cost (think FFX-2). I think people overstate sony's financial problems, they're not in the position to take billion dollar risks on hardware where they bleed $100 every system sold or spend excessive amounts on RnD for new TVs, but investment in games is far less costly and also a much a safer bet because the games are likely to make their money back. This Plan wouldn't remove resources from the ps4.



Scisca said:
teigaga said:

From new years I would have had all PSVita's would come with 12GB internal memory but the price of the system will remain the same and memory card prices will drop by %20.

The real issue I think is games. I would have began to tackle this by planning for Ni No Kuni to launch on Vita this Jan. Followed up by a WW launch of Soul Sacrifice this march. I would have given square enix a huge amount of money to do the following; release Kingdom Hearts HD on the Vita in Japan this march, Have a HD port of Type 0 ready by april for release here and re-release in japan and have DQX ported to Vita. Have Lufe as a DLC character of Battle Royale but include him in the launch rooster for the japanese release which I think still hasn't been announced. Work with epic to create Unreal Tournament Vita for the summer. Create a team to Remake/port Morrowind for the Vita for fall 2013 or Q1 2014. Have Bend studio's work on Jax IV instead of uncharted, It will have multiplayer. I'd buy the Digimon franchise and reboot it with the style of animation from series 3 and it will be developed by the Gravity rush team. Grand Turismo Vita for the years end, as a rockstar leeds developed GTA game for spring 2014.

Essentially if I owned Sony the Vita's line up would look like this.

Q1: Ni No Kuni, Sly Cooper 4, Kingdom hearts HD, Soul Sacrifice, Phantasy Star Online 2

Q2: FF Type 0, Tear Away, Unreal tournament Vita, DQX, Sell the Vita 

Q3 : Sell the Vita at $99 with a 19$ contact which comes with PS+, Borderlands Vita (instead of Killzone), Pupetteer (cross buy), Jak and Daxter IV, PS2 classics+ Gamepad Pro attachment which adds 2 trigger buttons, a more traditional dual shock structure and Wii U quality streaming functionality with ps4.

Q4:Grand Turismo Vita, FFX HD, Morrowind, COD stand alone multiplayer ($30)

2014: GTA, Digimon V, Okami 2, Gaikai PS3 game streaming

This is a horrible idea. Is Gamepad Pro really selling for 3DS? If you really want the two triggers, tapping the sensor in the back on the right or left can easily do for these two buttons. No ridiculous prorietary piece of junk that wouldn't sell is needed. When they port PS2 classics, they could spend a handful of days to make the controls work on a Vita, really.

Kingdom Hearts is a great idea on the other hand. Digimon as Sony's Pokemon? If they game was good... I mean, this isn't Pokemon, but it's big. I also think that games like Pupetteer should be released on Vita instead of PS3. I can't see this game selling big numbers there.

Sony should approach smaller developers like CD Projekt RED, Frictional Games, etc. and pay them money to make their games on Vita. Smaller devs should be easier to approach. Witchers, Amnesia on Vita? Sign me up! Also getting rights to Kingdom of Amalur or getting something out of THQ for Vita would be huge.

I'm also thinking... Wasteland 2 on Vita anyone? http://www.kickstarter.com/projects/inxile/wasteland-2

Wonder how much they would have to back this project up by to have a "All previous rewards + we release the game on Vita" ;)

And never forget FIFA. A good FIFA 14 would easily climb its way to the top 3 best selling games on Vita. But it has to look and play exactly like the PS3 version.


You underestimate my intentions with the gamepad Pro and failed to acknowledge one of the bigger reasons for the triggers. The Vita could and should be used as a control for many PS3 games (essentially replicating the wii U's dual screens), but I believe it isn't because of the lack of trigger buttons. No other interface can replace the tactile feel of trigger buttons, using the back touch pad for a complicated FPS will just be terrible. The pad will also replicate the Wii U off screen play, something which many people have said is one of the best features of the wii U. I also believe that streaming PS3 games from the cloud will be something the Vita will eventually do and It would need trigger buttons for that as well. The gamepad pro will mostly be for domestic use.