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Otakumegane said:
teigaga said:

From new years I would have had all PSVita's would come with 12GB internal memory but the price of the system will remain the same and memory card prices will drop by %20.

The real issue I think is games. I would have began to tackle this by planning for Ni No Kuni to launch on Vita this Jan. Followed up by a WW launch of Soul Sacrifice this march. I would have given square enix a huge amount of money to do the following; release Kingdom Hearts HD on the Vita in Japan this march, Have a HD port of Type 0 ready by april for release here and re-release in japan and have DQX ported to Vita. Have Lufe as a DLC character of Battle Royale but include him in the launch rooster for the japanese release which I think still hasn't been announced. Work with epic to create Unreal Tournament Vita for the summer. Create a team to Remake/port Morrowind for the Vita for fall 2013 or Q1 2014. Have Bend studio's work on Jax IV instead of uncharted, It will have multiplayer. I'd buy the Digimon franchise and reboot it with the style of animation from series 3 and it will be developed by the Gravity rush team. Grand Turismo Vita for the years end, as a rockstar leeds developed GTA game for spring 2014.

Essentially if I owned Sony the Vita's line up would look like this.

Q1: Ni No Kuni, Sly Cooper 4, Kingdom hearts HD, Soul Sacrifice, Phantasy Star Online 2

Q2: FF Type 0, Tear Away, Unreal tournament Vita, DQX, Sell the Vita 

Q3 : Sell the Vita at $99 with a 19$ contact which comes with PS+, Borderlands Vita (instead of Killzone), Pupetteer (cross buy), Jak and Daxter IV, PS2 classics+ Gamepad Pro attachment which adds 2 trigger buttons, a more traditional dual shock structure and Wii U quality streaming functionality with ps4.

Q4:Grand Turismo Vita, FFX HD, Morrowind, COD stand alone multiplayer ($30)

2014: GTA, Digimon V, Okami 2, Gaikai PS3 game streaming


I'm sure Sony could do all that and more in 2005 but do they really have the resources for that right now? And wouldn't they prefer having them to work on the PS4 even then anyways?


If Sony has the resources to Invest in 1st party support (as they've done+ continue to do wit the Vita) then they have the resources to reallocate many of those investments towards securing titles with 3rd part licences. As I mentioned they would have been better paying money to kickstart 3rd party developing as opposed to pushing pointless games like Resistance or even Killzone. Sony's franchises are weak aoutside of a few, so why waste time/money when your system is in need for big hitters. The payments to Square enix for FFType0, Kingdom hearts and DQX probably sounds like the most expensive thing on my list but its not like they're building a massive game from the ground up. They'd simply be porting from a weak system to a more powerfull system, although square is greedy they would not need tons of money to be convinced as they themselfs will ultimately profit from those games if they were to release on the Vita. Ni No Kuni and Morrowind will also be ports, Morrowind will be the highest costing but it would definitely sell 1m+. Games like Unreal tournament are not costly (there is no campaign), The Borderlands spinoff will mostly use Borderlands 2 assets and be low cost (think FFX-2). I think people overstate sony's financial problems, they're not in the position to take billion dollar risks on hardware where they bleed $100 every system sold or spend excessive amounts on RnD for new TVs, but investment in games is far less costly and also a much a safer bet because the games are likely to make their money back. This Plan wouldn't remove resources from the ps4.