ninjablade said: sorry i don't get your observation, when i ask you why did a system have a bad launch sales, i can tell you why each one of those systems did, but the wii u launched with a killer app and plenty of stock, you reason why it had a bad launch cause it a start to a new generation, which makes no sense IMO, did ps2, wii and 360 have bad sales for there launch, yes they did but reason very simple there was no stock and basically proven by systems like the xbox and gamecube doing better sales and not anywhere near as populer. |
Sorry for the delay in responding to this.
Anyway, the obvious question should be "why is the Wii U selling the way that it is?" It's easy to go "because people don't like it", but that's something that you need more than just speculation for.
My observation was purely a matter of curiosity. That's why it wasn't put forward as an actual argument. It hints at a possible situation that may be influencing the numbers. Whether you "get" the observation is irrelevant. Having said that, the issue was essentially a repeat of the issue with the 360 launch - two SKUs, one vastly preferred by consumers, resulting in selling out of one SKU and the other SKU remaining on the shelves. It could be an indication that the comparison with the 360 is a good one.
Xbox and Gamecube really aren't a good way to make the comparison. They sold better at launch than the Wii did. They sold better at launch than the PS2 did, if I'm not mistaken. They were, essentially, the biggest-selling launches of all time. It's just not a fair comparison, which is the point I made to start at the start. If one wants to compare the Wii U launch with something, there has to be similarity to begin with. What does the Wii U have in common with the Xbox and Gamecube, other than being gaming systems? The list is very, very short. So, basically, such a comparison is a comparison of apples with oranges.