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Forums - Nintendo - Online Petition demanding Dark Souls II for Wii U

kitler53 said:
Dr.Grass said:
KylieDog said:


Can you play Dark Souls single player and/or completely offline?  Your reply highlights how completely you fail to grasp good game design.


This has probably gone on too long already, but there is a point that needs to be made clearer.

 

- You are claiming that the inability to pause is a design flaw. Specifically this is a flaw for the offline player.

- But what is the function of the pause button in games akin to Dark Souls? It is simply to ensure that there can be no lives lost during a break in play for the player. Now let me ask you this, is it not possible to simply stand in a corner where you can't be spotted for as long as you like, thereby fulfulling the full purpose of the pause button? You can peacefully go to the toilet or have a joint or whatever and know for certain that you're still alive.

- If one wanted to pause a game mid battle, or after being spotted by the enemy, then:

 

1:The player might want to alter his equipment for the specific situation. This is clearly against the entire ethos of the Souls series, and it is much appreciated by the devout fans. (Of course you are not vying for this)

2:The player might want time to consider the best course of action. This is both unrealistic and again against the entire ethos of Souls. The fact that you have to ALWAYS be ready to fight IS THE VERY SUBSTANCE that gives these games life.

3:The player might want to catch his breath due to being caught off guard. This would take away the suspense of the game immeasurably.

 

But you're going to argue that these above 3 points are not what you are referring to. So now I ask you this, should a feature be implemented extraneously if it is implicitly possible to achieve without it's very presence!? Now you are the one causing difficulty, because there should be times where it's impossible to pause due to an enemy being alert to one's presence, or being mid battle, which would inherently changes the entire structure of the game and turn it into a mundane experience - but you're surely not referring to this.

The very fact that there is no pause button adds immensely to the game.

+11  -  you sir are a gentleman and a scholar. 

 

Why thank you Mr.Kitler, though I'm sure many disagree.



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Dr.Grass said:


Well the bottom line is that pausing because the phone rings or there's some unimportant person at the door is not part of Dark Souls. You have to decide whether you want to live or die.

If you and Sven don't think that's downright awesome-kick-ass then feel free to complain about the status of your minority group. The rest of us don't want it and applaud it's absence.


If you think that the ability to pause the game takes away from the experience of Dark Souls, then it seems like you would also think that taking away the ability to pause the game during a survival horror game is necessary to not take away from the experience.  That we should also ignore a "minority group" that I'm not entirely sure really is minority.  Your argument isn't as strong as it seems.



MDMAlliance said:
Dr.Grass said:


Well the bottom line is that pausing because the phone rings or there's some unimportant person at the door is not part of Dark Souls. You have to decide whether you want to live or die.

If you and Sven don't think that's downright awesome-kick-ass then feel free to complain about the status of your minority group. The rest of us don't want it and applaud it's absence.


If you think that the ability to pause the game takes away from the experience of Dark Souls, then it seems like you would also think that taking away the ability to pause the game during a survival horror game is necessary to not take away from the experience.  That we should also ignore a "minority group" that I'm not entirely sure really is minority.  Your argument isn't as strong as it seems.


I'm not making some elaborate argument.

The questions is simply whether the fact that you cannot pause adds to suspense, risk and the dread of losing one's life. If the answer is at all "YES" to these, then that's reason enough to keep it. BECAUSE SO FEW GAMES HAVE THESE QUALITIES ANYMORE.

There are a ton of dungeon crawlers where you can save every step. Why do you want to come and bastardize one that actually makes you feel like you're not playing a computer game?

Where are the good survival horror games these days eh? Heavily scripted and holding-your-hands nonsense.



Dr.Grass said:
MDMAlliance said:
Dr.Grass said:


Well the bottom line is that pausing because the phone rings or there's some unimportant person at the door is not part of Dark Souls. You have to decide whether you want to live or die.

If you and Sven don't think that's downright awesome-kick-ass then feel free to complain about the status of your minority group. The rest of us don't want it and applaud it's absence.


If you think that the ability to pause the game takes away from the experience of Dark Souls, then it seems like you would also think that taking away the ability to pause the game during a survival horror game is necessary to not take away from the experience.  That we should also ignore a "minority group" that I'm not entirely sure really is minority.  Your argument isn't as strong as it seems.


I'm not making some elaborate argument.

The questions is simply whether the fact that you cannot pause adds to suspense, risk and the dread of losing one's life. If the answer is at all "YES" to these, then that's reason enough to keep it. BECAUSE SO FEW GAMES HAVE THESE QUALITIES ANYMORE.

There are a ton of dungeon crawlers where you can save every step. Why do you want to come and bastardize one that actually makes you feel like you're not playing a computer game?

Where are the good survival horror games these days eh? Heavily scripted and holding-your-hands nonsense.


Pausing the game almost always happens for the reasons Kylie brought up, and making you unable to pause only refuses the option to those who may need it.  You can add the suspense, risk, dread, etc. by telling yourself that you wont pause the game.  You don't need the game to do it for you.  

You're the one trying to bastardize those who legitimately need the ability to pause a game, and relying on not having the pause button to create atmosphere is a bit lazy.  Shouldn't the environments do that for you?  



I signed it using my Wii U Gamepad browser after I saw someone in MiiVerse pointing people to the petition on change.org in the Ninja Gaiden 3 - Razor's Edge community.



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milkyjoe said:
These petitions never work. On any occasion where a game eventually releases after such a petition has been made, it was probably planned to come out eventually anyway. Please see, Operation Rainfall.


Didn't From Soft create and release the Dark Souls DLC based on huge petition and demand people made online ?



Player1x3 said:
milkyjoe said:
These petitions never work. On any occasion where a game eventually releases after such a petition has been made, it was probably planned to come out eventually anyway. Please see, Operation Rainfall.


Didn't From Soft create and release the Dark Souls DLC based on huge petition and demand people made online ?

Exactly!

Emphasis is on huge! Because how this petition is going right now it may as well be a disservice to people who want this game or any other 3rd party game on the Wii U as it could show developers that the userbase is not really interested.



“It appeared that there had even been demonstrations to thank Big Brother for raising the chocolate ration to twenty grams a week. And only yesterday, he reflected, it had been announced that the ration was to be reduced to twenty grams a week. Was it possible that they could swallow that, after only twenty-four hours? Yes, they swallowed it.”

- George Orwell, ‘1984’

MDMAlliance said:
Dr.Grass said:
MDMAlliance said:
Dr.Grass said:


Well the bottom line is that pausing because the phone rings or there's some unimportant person at the door is not part of Dark Souls. You have to decide whether you want to live or die.

If you and Sven don't think that's downright awesome-kick-ass then feel free to complain about the status of your minority group. The rest of us don't want it and applaud it's absence.


If you think that the ability to pause the game takes away from the experience of Dark Souls, then it seems like you would also think that taking away the ability to pause the game during a survival horror game is necessary to not take away from the experience.  That we should also ignore a "minority group" that I'm not entirely sure really is minority.  Your argument isn't as strong as it seems.


I'm not making some elaborate argument.

The questions is simply whether the fact that you cannot pause adds to suspense, risk and the dread of losing one's life. If the answer is at all "YES" to these, then that's reason enough to keep it. BECAUSE SO FEW GAMES HAVE THESE QUALITIES ANYMORE.

There are a ton of dungeon crawlers where you can save every step. Why do you want to come and bastardize one that actually makes you feel like you're not playing a computer game?

Where are the good survival horror games these days eh? Heavily scripted and holding-your-hands nonsense.


Pausing the game almost always happens for the reasons Kylie brought up, and making you unable to pause only refuses the option to those who may need it.  You can add the suspense, risk, dread, etc. by telling yourself that you wont pause the game.  You don't need the game to do it for you.  

You're the one trying to bastardize those who legitimately need the ability to pause a game, and relying on not having the pause button to create atmosphere is a bit lazy.  Shouldn't the environments do that for you?  

This discussion has run it's course.



SvennoJ said:
KylieDog said:
...


...or you know, I'm mid battle and the telephone rings, or there is a knock at the door, or my partner wants me for something.  Your points are exaggerated opinion at best,

- I've already pointed out that a pause ability doesn't need to have anything to do with inventory so this 'need to prepare' argument is completely void. 

- Is nothing stopping someone using a guide to prepare for battle and know a tactic ahead of time, pausing to figure out a tactic is no different, if the player wants to cheapen the experience for themselves it is up to the player, failing to include basic game design features is not an excuse for this.

- Pause to catch breath during battle?   Who does that exactly, extremely fat people who exhaust themselves pressing buttons on a controller?  Is a straight up laughable excuse.


My points are real issues.  A door will knock unexpectedly, a phone will ring unexpectedly, there are a million real things that can not be avoid and aren't player choice if they happen and a pasue feature, a basic feature, is needed.  Is why the feature was invented, because of the real world interupting gaming.

Unless you're suggesting Dark Souls is a game for social hermits who have no friends to call them, no family or partners to interupt them and live miles away from anywhere so nobody will ever knock on a door.

I was going to say the same thing. I have died unnecesarily in Dark Souls because of the baby waking up crying mid engagement. And when my 3 year old unexpectantly walks into the room it's nice to be able to pause instead of give him nightmares.

You can lock out everything during pause and blank the screen, zero advantage, still possible to play without resorting to waiting until the middle of the night tom play undisturbed.

One good thing I hope they keep is the save anywhere function. Games that expect you to get to some arbitrary checkpoint or lose all progress are far worse.

...and withing 3 button clicks you can log off (select, L1, X).  it's effectively a pause as dark souls saves with every action you take so you'll be right back where you started when you get the chance to log back into the server. 

but do tell, what do you do when the baby wakes up crying in the middle of a CoD, Halo, Uncharted multiplayer match, or in World of Warcraft, or whatever else online focused game of your choice you prefer playing??  dark souls is meant to be played online.  don't let the fact that it is possible to play it without internet fool you, this is an online game.  this is the lone hard game in a sea of coddling.   do NOT take that from me.



Want Dark Souls 2? Buy a PS3 or a 360. If you are that intrigued by this game you would have had one already.


Oh yeah, and leave my 'No pause" feature alone. This is masochist gaming yo, only the truly dedicated need apply.


Door bell rings? Tell them to wait!
Phone rings? Fuck em, you're busy!
Need to check your Facebook? WTF is a Facebook? Real men don't use Facebook.


Me? I know it isn't that tough to find a spot to hide away at for a few minutes, so I don't complain, nor should I. They wanted to make the game in this way and if I want to play it, well, then I play by their rules. I actually like that I can't pause. Makes me pay attention more while I am playing and makes me plan ahead, just in case you run into a scenario that might require you to stop playing.



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