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Dr.Grass said:
MDMAlliance said:
Dr.Grass said:


Well the bottom line is that pausing because the phone rings or there's some unimportant person at the door is not part of Dark Souls. You have to decide whether you want to live or die.

If you and Sven don't think that's downright awesome-kick-ass then feel free to complain about the status of your minority group. The rest of us don't want it and applaud it's absence.


If you think that the ability to pause the game takes away from the experience of Dark Souls, then it seems like you would also think that taking away the ability to pause the game during a survival horror game is necessary to not take away from the experience.  That we should also ignore a "minority group" that I'm not entirely sure really is minority.  Your argument isn't as strong as it seems.


I'm not making some elaborate argument.

The questions is simply whether the fact that you cannot pause adds to suspense, risk and the dread of losing one's life. If the answer is at all "YES" to these, then that's reason enough to keep it. BECAUSE SO FEW GAMES HAVE THESE QUALITIES ANYMORE.

There are a ton of dungeon crawlers where you can save every step. Why do you want to come and bastardize one that actually makes you feel like you're not playing a computer game?

Where are the good survival horror games these days eh? Heavily scripted and holding-your-hands nonsense.


Pausing the game almost always happens for the reasons Kylie brought up, and making you unable to pause only refuses the option to those who may need it.  You can add the suspense, risk, dread, etc. by telling yourself that you wont pause the game.  You don't need the game to do it for you.  

You're the one trying to bastardize those who legitimately need the ability to pause a game, and relying on not having the pause button to create atmosphere is a bit lazy.  Shouldn't the environments do that for you?