Dr.Grass said:
The questions is simply whether the fact that you cannot pause adds to suspense, risk and the dread of losing one's life. If the answer is at all "YES" to these, then that's reason enough to keep it. BECAUSE SO FEW GAMES HAVE THESE QUALITIES ANYMORE. There are a ton of dungeon crawlers where you can save every step. Why do you want to come and bastardize one that actually makes you feel like you're not playing a computer game? Where are the good survival horror games these days eh? Heavily scripted and holding-your-hands nonsense. |
Pausing the game almost always happens for the reasons Kylie brought up, and making you unable to pause only refuses the option to those who may need it. You can add the suspense, risk, dread, etc. by telling yourself that you wont pause the game. You don't need the game to do it for you.
You're the one trying to bastardize those who legitimately need the ability to pause a game, and relying on not having the pause button to create atmosphere is a bit lazy. Shouldn't the environments do that for you?








