Mazty said: The bad guys are the alien invaders, y'know, the combine? Not much room to expand on it other then that. Who cares why the war was 7 hours? It's irrelevant to the story. Who cares why the Vortigants are helping the humans? It could be out of charity & good will or a love of KFC - again it's completely irrelevant, not to mention only a sentence to explain it all so not really much there anyway, just as with the 7 hr war... The stuff to do with the Reapers and Saren is hardly irrelevant given the choices you have to make and consider. You just want to praise HL2 because it's the cool thing to do rather then objectively compare it to other games or storylines. You yourself even said most game storylines are bad so are you including HL2 with that or not? You seem to be flip flopping from a great storyline, to a great storyline compared to some other games.... If you could include links that weren't flagged by Norton, that'd be useful. Have you read the description of HL2's story from the link you gave? Most of it is just detailing a journey from one point to another e.g.: Chapter 7: Chapter 11: In fact only about 3 or so chapters actually contain anything worthy of being a storyline....Most are just running & gunning...Frankly it's story is no more then what Halo: CE offers. |
Keep reading the links. There's a lot of character backstory that isn't featured in the Half-Life 2 abstract (it's why I gave the extra links).
The 7 hour war is relevant. Dr Breen negotiated the "peace" between humans and the Combine and arranged the enslavement of humans in effective concentration camps. It's also how he got into his position and he views it as him "saving" humanity.
Eli approached the Vortigants further cementing the strength of the rebels and their ability to evacuate people from City 17 (the route Gordon takes to get to Black Mesa East).
And I said before, using your logic, every video game story is bad (although I tend to use the word generic over bad), in which case decent storylines in Mass Effect, Half-Life 2 and KoToR are also bad/generic. I'm saying your logic, is errr... not logical, lol. I've even demonstrated how your logic would work applied to a game whose story you praise in Mass Effect. The stuff to do with the Reapers and Saren are irrelevant as the choices don't actually impact the grand scheme of things. Saren still dies, the Reapers still invade. It's just you prefer the storytelling techniques in Mass Effect over Half-Life 2.
I also still can't figure out how you go from normally clothed woman who shows natural emotions and develops feelings of friendship to a main character is nerd fantasy fap material. There's a gap of logic in the middle there or you find things to fap to very easily Now look at ME where half the female characters wear little to no clothes and you can essentially sleep with half your crew (especially Tali in ME2 who wants you no matter how much of a bastard you are to her!). Alyx is also pretty integral to the overall story (not just 2 but to the whole series) as the G-man saved her from Black Mesa (not actually in HL1, probably revealed in either 2 or one of the episodes) and manipulates her in Ep 2. Half-Life 3 will likely reveal how/why.
I don't praise HL2 because it's cool (it's a fairly geeky game afterall... that's really not cool ). I praise it because when I played it at release, it was one of the most immersive, polished and innovative games at the time.