darkknightkryta said:
CGI-Quality said:
darkknightkryta said:
But I don't see any. Even those round ornaments on the building are round enough and those are just thrown together things. Trees are pretty cruvy. Rocks are round (Or flat textures). I don't see any angles on any of the character models...
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It's got some visuals problems, bro. They may not be apparent to everyone, but if you are a graphics junkie like me, they are immediately apparent. 
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Oh I am, it's shading model is average and there's a reason why there's only local lighting. But, I don't see polygon deprevation here. I mean, sure there are some things, like that wooden wheel but very few games are free of that. Textures are as good as any game that doesn't have a 4kx4k texture mod on. The game's a solid looking title. Only thing I'd criticize is lighting and shading, but then again not very many games have good of either let alone both.
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It's so weird that you don't see it, it's everywhere when I look at the images or the video =/ It's like as I opened the thread, something was wrong to my eyes, then I opened those images by themselves and I knew why, then the video Nsanity posted didn't help either. I don't know why you don't see those things, they are there! ><; It's like the game really lacks polish. I mean, Crysis 2 came out 1 year and 9 months ago on consoles, and it renders a good amount of distance, but look at that game, then look at this game again, it's like WTF? I don't even want to think how much a difference Crysis 3 would be, I just saw so much potential during E3 that this is hurting my head.