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Forums - Gaming - Update: Tomb Raider - Guide to Survival Trailer

CGI-Quality said:
darkknightkryta said:

But I don't see any.  Even those round ornaments on the building are round enough and those are just thrown together things.  Trees are pretty cruvy.  Rocks are round (Or flat textures).  I don't see any angles on any of the character models...

It's got some visuals problems, bro. They may not be apparent to everyone, but if you are a graphics junkie like me, they are immediately apparent.

Oh I am, it's shading model is average and there's a reason why there's only local lighting.  But, I don't see polygon deprevation here.   I mean, sure there are some things, like that wooden wheel but very few games are free of that.  Textures are as good as any game that doesn't have a 4kx4k texture mod on.  The game's a solid looking title.  Only thing I'd criticize is lighting and shading, but then again not very many games have good of either let alone both.



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darkknightkryta said:
CGI-Quality said:
darkknightkryta said:

But I don't see any.  Even those round ornaments on the building are round enough and those are just thrown together things.  Trees are pretty cruvy.  Rocks are round (Or flat textures).  I don't see any angles on any of the character models...

It's got some visuals problems, bro. They may not be apparent to everyone, but if you are a graphics junkie like me, they are immediately apparent.

Oh I am, it's shading model is average and there's a reason why there's only local lighting.  But, I don't see polygon deprevation here.   I mean, sure there are some things, like that wooden wheel but very few games are free of that.  Textures are as good as any game that doesn't have a 4kx4k texture mod on.  The game's a solid looking title.  Only thing I'd criticize is lighting and shading, but then again not very many games have good of either let alone both.


It's so weird that you don't see it, it's everywhere when I look at the images or the video =/ It's like as I opened the thread, something was wrong to my eyes, then I opened those images by themselves and I knew why, then the video Nsanity posted didn't help either. I don't know why you don't see those things, they are there! ><; It's like the game really lacks polish. I mean, Crysis 2 came out 1 year and 9 months ago on consoles, and it renders a good amount of distance, but look at that game, then look at this game again, it's like WTF? I don't even want to think how much a difference Crysis 3 would be, I just saw so much potential during E3 that this is hurting my head.



dahuman said:
It's so weird that you don't see it, it's everywhere when I look at the images or the video =/ It's like as I opened the thread, something was wrong to my eyes, then I opened those images by themselves and I knew why, then the video Nsanity posted didn't help either. I don't know why you don't see those things, they are there! ><; It's like the game really lacks polish. I mean, Crysis 2 came out 1 year and 9 months ago on consoles, and it renders a good amount of distance, but look at that game, then look at this game again, it's like WTF? I don't even want to think how much a difference Crysis 3 would be, I just saw so much potential during E3 that this is hurting my head.

Do you have examples in the screens for me to look for?  Maybe I'm missing something?  From the screens, character models are plenty rounded, though details are textured on.  The wood on the cabin is round.  Trees are well made.  Rock formations are rounded, don't even have any edges on the sides like they normally do.   Only thing I'd criticize as bad is the lighting and flat textures but even then the textures are pretty detailed (Not gonna get much better out of current gen).  Even in motion, Laura's floating hair aside everything animates naturally.



darkknightkryta said:
dahuman said:
It's so weird that you don't see it, it's everywhere when I look at the images or the video =/ It's like as I opened the thread, something was wrong to my eyes, then I opened those images by themselves and I knew why, then the video Nsanity posted didn't help either. I don't know why you don't see those things, they are there! ><; It's like the game really lacks polish. I mean, Crysis 2 came out 1 year and 9 months ago on consoles, and it renders a good amount of distance, but look at that game, then look at this game again, it's like WTF? I don't even want to think how much a difference Crysis 3 would be, I just saw so much potential during E3 that this is hurting my head.

Do you have examples in the screens for me to look for?  Maybe I'm missing something?  From the screens, character models are plenty rounded, though details are textured on.  The wood on the cabin is round.  Trees are well made.  Rock formations are rounded, don't even have any edges on the sides like they normally do.   Only thing I'd criticize as bad is the lighting and flat textures but even then the textures are pretty detailed (Not gonna get much better out of current gen).  Even in motion, Laura's floating hair aside everything animates naturally.


I'll do it when I get home, I'm at work ATM



CGI-Quality said:
ZaneWane said:
CGI-Quality said:
ZaneWane said:
nothing new but halo reach and heavy rain and uncharted 3 graphic were scaled back

None of those were scaled back at all.

before an after  http://img535.imageshack.us/img535/5680/heavyrain77297.jpg  http://img524.imageshack.us/img524/8990/2r6jlzl.jpg  http://images.lazygamer.net/2011/11/Uncharted3BeforeAfter.jpg  http://www.lazygamer.net/ps3/uncharted-3-looked-way-better-at-e3/

You went out of your way to prove how incorrect that is. The Heavy Rain image was a target render and that Uncharted 3 shot has been debunked plenty before.

Nice attempts though. ;)

 

 nothing was debunked



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KylieDog said:
If you're looking for an Uncharted game you'll love this.

If you're looking for a Tomb Raider game you will not.


so finally an uncharted for xbox? perfect! :D