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darkknightkryta said:
CGI-Quality said:
darkknightkryta said:

But I don't see any.  Even those round ornaments on the building are round enough and those are just thrown together things.  Trees are pretty cruvy.  Rocks are round (Or flat textures).  I don't see any angles on any of the character models...

It's got some visuals problems, bro. They may not be apparent to everyone, but if you are a graphics junkie like me, they are immediately apparent.

Oh I am, it's shading model is average and there's a reason why there's only local lighting.  But, I don't see polygon deprevation here.   I mean, sure there are some things, like that wooden wheel but very few games are free of that.  Textures are as good as any game that doesn't have a 4kx4k texture mod on.  The game's a solid looking title.  Only thing I'd criticize is lighting and shading, but then again not very many games have good of either let alone both.


It's so weird that you don't see it, it's everywhere when I look at the images or the video =/ It's like as I opened the thread, something was wrong to my eyes, then I opened those images by themselves and I knew why, then the video Nsanity posted didn't help either. I don't know why you don't see those things, they are there! ><; It's like the game really lacks polish. I mean, Crysis 2 came out 1 year and 9 months ago on consoles, and it renders a good amount of distance, but look at that game, then look at this game again, it's like WTF? I don't even want to think how much a difference Crysis 3 would be, I just saw so much potential during E3 that this is hurting my head.