goddog said:
Baron said: There are only 4 sticks and it's 256M? So 1 GB? Doesn't the Wii U have 2 GB's? Looks to me like this is the OS RAM, not the game RAM. Nintendo would be foolish incorporating 2 GB's of slow DDR3 RAM for the entire system. OS doesn't need superfast RAM so it would make sense if they used slow but very cheap RAM for that. |
to steal form drkohler
"Dude, why do write so much if you don't understand it?
256M*16 means 256MBit * 16bit wide ram, so one chip has 512 MByte data. Four chips = 2 GByte, what is so difficult?
However, it is surprising they went with a single Dram controller (usually 64bit wide in every CPU/GPU). That is al ot of bandwidth lost for a unified design."
|
Yeah, I read passed the 4Gbit part. 4Gbit equals 512 MB so that makes 2 GB total...
This is really dissapointing. I doubt even 32 MB of EDRAM will be enough to negate the penalty of this very slow memory.
I really don't understand this. 2 GB's of 1600 MHz DDR3 costs about 10 bucks... I understand Nintendo trying to keep costs low but this is ridiculous.
They said they listened to developers when designing the Wii U. I doubt the dev's told them to get memory that's slow as fuck.