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Baron said:
goddog said:
Baron said:
There are only 4 sticks and it's 256M? So 1 GB? Doesn't the Wii U have 2 GB's?

Looks to me like this is the OS RAM, not the game RAM. Nintendo would be foolish incorporating 2 GB's of slow DDR3 RAM for the entire system. OS doesn't need superfast RAM so it would make sense if they used slow but very cheap RAM for that.


to steal form drkohler 

"Dude, why do write so much if you don't understand it?

256M*16 means 256MBit * 16bit wide ram, so one chip has 512 MByte data. Four chips = 2 GByte, what is so difficult?

However, it is surprising they went with a single Dram controller (usually 64bit wide in every CPU/GPU). That is al ot of bandwidth lost for a unified design."

 

Yeah, I read passed the 4Gbit part. 4Gbit equals 512 MB so that makes 2 GB total...

This is really dissapointing. I doubt even 32 MB of EDRAM will be enough to negate the penalty of this very slow memory.

 

I really don't understand this. 2 GB's of 1600 MHz DDR3 costs about 10 bucks... I understand Nintendo trying to keep costs low but this is ridiculous.

They said they listened to developers when designing the Wii U. I doubt the dev's told them to get memory that's slow as fuck.


the memory wont be a major issue unless this is what the video card is using ... then id be like what the hell big N, but i think the video card uses edram on the gpu die.... general that means a very small amount , but also very very fast... for stuffing the cpu 1600 ddr will be fine, unless the gpu has to dip to it .... the bus size is a bigger issue should have been wider



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