Baron said: There are only 4 sticks and it's 256M? So 1 GB? Doesn't the Wii U have 2 GB's? Looks to me like this is the OS RAM, not the game RAM. Nintendo would be foolish incorporating 2 GB's of slow DDR3 RAM for the entire system. OS doesn't need superfast RAM so it would make sense if they used slow but very cheap RAM for that. |
to steal form drkohler
"Dude, why do write so much if you don't understand it? 256M*16 means 256MBit * 16bit wide ram, so one chip has 512 MByte data. Four chips = 2 GByte, what is so difficult? However, it is surprising they went with a single Dram controller (usually 64bit wide in every CPU/GPU). That is al ot of bandwidth lost for a unified design."
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