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Baron said:
There are only 4 sticks and it's 256M? So 1 GB? Doesn't the Wii U have 2 GB's?

Looks to me like this is the OS RAM, not the game RAM. Nintendo would be foolish incorporating 2 GB's of slow DDR3 RAM for the entire system. OS doesn't need superfast RAM so it would make sense if they used slow but very cheap RAM for that.


to steal form drkohler 

"Dude, why do write so much if you don't understand it?

256M*16 means 256MBit * 16bit wide ram, so one chip has 512 MByte data. Four chips = 2 GByte, what is so difficult?

However, it is surprising they went with a single Dram controller (usually 64bit wide in every CPU/GPU). That is al ot of bandwidth lost for a unified design."



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