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Forums - Gaming - News of Agni's Philosophy tech demo to be reviewed in June next year

HappySqurriel said:

As much as the tech demo is very impressive, I suspect that the game will be able to run on some very modest hardware ...

The core techical feature of next generation game engines (in my opinion) is probably advanced level of detail systems that are (probably) heavily dependent on tessellation. There are two reasons for this, this makes it far easier to scale games to run on hardware with wide ranges of capabilities (produce a game that can run on the current HD consoles while showing off the capabilities of bleeding edge PCs), and (since you're not wasting processing power displaying details people can't see) it allows you to use the processing power to display more detail that people will notice.

 

To use the HD consoles as a benchmark, if you split the scene into (roughly) 3 equal parts based on the processing power used and evaluated the near, middle and far 1/3 of details you would (probably) find that the near 1/3 could see substantial improvements from increased detail, the middle 1/3 only saw modest improvements from increased detail, and the far 1/3 saw no improvement from increased detail. Now, hypothetically speaking, if you have an advanced LOD system in place you can direct most of the improvements in processing power to that near 1/3 and (effectively) get a much larger impact than you would have previously been able to get from a similar performance jump.

While I have no doubt that the tech demo is running on very high end hardware, and results like that are probably out of reach to the Wii U, PS3 and XBox 360, I wouldn't be too surprised if any game based on them could be released on all three platforms; and the Wii U version could see some of the advantages of tessellation on increased noticeable detail.

So basically that effiency means that you get twice the better picture for less than twice the cost.

This highlights why this constant "next gen will be 1080p at 60fps" talk is a bit primitive and shows that journalists and the gaming public have a simplified understanding of graphics.

Because you gave some great proof for why we won't see many games that run in 60fps in next gen and why we won't see 1080p as a true standard either. It's often simply too expensive and many devs will rather choose techniques you just described, and other techniques, that give better returns from the processing power spent.



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I can't wait to see what the next Xbox and Playstation can do.

Sony will blow my mind, if they show Uncharted 4 when they announce PS4 in 2013.

 

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UE4 will be used by western development teams of SE.



People seriously need to stop bunching the Wii U with the PS3 and 360 and start putting it with the "PS4" and "720" because we all know there's a big enough difference between the Wii U and PS3/360 for them to not really be in the same league.



MDMAlliance said:
People seriously need to stop bunching the Wii U with the PS3 and 360 and start putting it with the "PS4" and "720" because we all know there's a big enough difference between the Wii U and PS3/360 for them to not really be in the same league.


Actually we know very little about Wii U specs to make comparisons.



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zumnupy10 said:
MDMAlliance said:
People seriously need to stop bunching the Wii U with the PS3 and 360 and start putting it with the "PS4" and "720" because we all know there's a big enough difference between the Wii U and PS3/360 for them to not really be in the same league.


Actually we know very little about Wii U specs to make comparisons.


That doesn't mean that we don't know that it's clearly stronger than the PS3 and 360.  That's just like saying "I don't know the specs of the 3DS, so we can't say it's more powerful than the DS."  This is much more relevant when the 3DS was still to be released, but it's still a relevant statement.  We've seen that the Wii U can do more, and we also know that the launch titles for a console are never the best it can do.



Lafiel said:
Slimebeast said:
Is this a game engine?

But didn't Square Enix announce that they had licensed Unreal Engine 4 recently?

It's a tech demo for the Luminous engine and yea SE are the first confirmed to license UE4 (I believe Epic announced that), but well the company is quite big by now, so there is no telling if this license is for their japanese branch or maybe for their western teams that might just be more adapted to UE by now.


This is actually an excellent point.

Unreal engine 4 is probably gonna be used by the eidos teams.

Agni is still for the japanese in-house development.



Slimebeast said:
Is this a game engine?

But didn't Swuare Enix announce that they had licensed Unreal Engine 4 recently?

It's similar to bioware for instance,

they use Eclipse/Lycium Engine for Dragon Age and Unreal for Mass Effect.

SE's used unreal 3 engine before with like last remnant. Each different engine has strengths and weaknesses. As well as localization issues. For instance with the Last Remnant they had issues with the instructions. The same probably applies for SE luminous/Crystal/Agnis going over to english.

I'd guess this is probably for the eidos teams.

 And depending what a game is, if you're making a game tailored to an engines weakness you're going to be spending a lot more time modifying that engine.



MDMAlliance said:
zumnupy10 said:
MDMAlliance said:
People seriously need to stop bunching the Wii U with the PS3 and 360 and start putting it with the "PS4" and "720" because we all know there's a big enough difference between the Wii U and PS3/360 for them to not really be in the same league.


Actually we know very little about Wii U specs to make comparisons.


That doesn't mean that we don't know that it's clearly stronger than the PS3 and 360.  That's just like saying "I don't know the specs of the 3DS, so we can't say it's more powerful than the DS."  This is much more relevant when the 3DS was still to be released, but it's still a relevant statement.  We've seen that the Wii U can do more, and we also know that the launch titles for a console are never the best it can do.

While I believe Wii U will be capable of doing more than what current consoles can.   Nothing that was shown on Wii U until now, looks any better than the games we already play on PS3 and X360.

But still, I am very interested in what Zelda could look like in HD.

 



Slimebeast said:
Is this a game engine?

But didn't Swuare Enix announce that they had licensed Unreal Engine 4 recently?


they also licensed UE3 for The Last Remnant despite developing the Crystal Tools engine, that team may prefer to use UE again. They also seem to be moving to UE for their mobile stuff like Demons' Score.

They also said that Lumious Engine is just for RPGs nothing else so they will be using other engines, they also licensed Unity a while back. Also aparently Theif 4 will be a UE3 games and it seems likely that Eidos Montreal and their new sister studio Square Enix Montreal will use UE going forward, tho aparently Epic Games Japan signed the new deal so Japanese studios will be using it.



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