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Forums - Sony - Ultimate Goal for Orbis: Run 1080p, 60frames with no problem. Powerful enough for today and tomorrows markets. Affordable but not a slouch.

pezus said:
ManUtdFan said:

That's exactly why I think PC gaming - unless you have a very high end rig - is often a complete mess. Playing Battlefield Bad company 2 for PC, the framerate can go up to 150 fps. But other times there's horrible slowdown when it struggles to reach 60 fps. For some reason 30 fps looks horrible on PC (i.e. unless the fps counter is not in sync with the in-game action) say compared to PS3. Why so? Modest PC specs aside, should any game really drop from 150 to 15 fps within seconds?? 

Then there's Pro Evolution Soccer 2013 on PC, which runs at its native 60 fps quite easily and should suit the 60 hz monitor I'm using. But then, unbelievably, tearing becomes apparent here and there - HOW? So I have to use V-sync, triple buffering and DxTory at 58-60 fps, just to be sure the tearing's removed and hopefully with no addition to input lag. It's damn messy. Console gaming has much better convenience and so next gen consoles will always have wider global appeal and better game sales than PC.  

But the vast majority of console games suffer from frame rate drops and tearing. At least on the PC you have the ability to lower the settings to get a smoother framerate, use vsync and framelimiters to get rid of the horrible tearing etc. 

And the PC market actually has a far more global appeal than the console market, since PC is HUGE in Asia (minus Japan), big in Europe, and medium sized in USA and combined makes more than all console combined WW.

I play said Battlefield game on both PC and PS3. On PC I have all settings on low in addition to v-sync, triple buffering and framerate limited to 58. I still get massive problems. I'm assuming the weak link in my hardware is the dual core cpu. That said I still find the in-game frame rate changes ridiculous. On PS3, very little slowdown even though less than 30 fps, and no tearing that I've noticed. It runs so much better. 

PC game sales don't add up to what current gen sales manage. 



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ManUtdFan said:
pezus said:
ManUtdFan said:

That's exactly why I think PC gaming - unless you have a very high end rig - is often a complete mess. Playing Battlefield Bad company 2 for PC, the framerate can go up to 150 fps. But other times there's horrible slowdown when it struggles to reach 60 fps. For some reason 30 fps looks horrible on PC (i.e. unless the fps counter is not in sync with the in-game action) say compared to PS3. Why so? Modest PC specs aside, should any game really drop from 150 to 15 fps within seconds?? 

Then there's Pro Evolution Soccer 2013 on PC, which runs at its native 60 fps quite easily and should suit the 60 hz monitor I'm using. But then, unbelievably, tearing becomes apparent here and there - HOW? So I have to use V-sync, triple buffering and DxTory at 58-60 fps, just to be sure the tearing's removed and hopefully with no addition to input lag. It's damn messy. Console gaming has much better convenience and so next gen consoles will always have wider global appeal and better game sales than PC.  

But the vast majority of console games suffer from frame rate drops and tearing. At least on the PC you have the ability to lower the settings to get a smoother framerate, use vsync and framelimiters to get rid of the horrible tearing etc. 

And the PC market actually has a far more global appeal than the console market, since PC is HUGE in Asia (minus Japan), big in Europe, and medium sized in USA and combined makes more than all console combined WW.

I play said Battlefield game on both PC and PS3. On PC I have all settings on low in addition to v-sync, triple buffering and framerate limited to 58. I still get massive problems. I'm assuming the weak link in my hardware is the dual core cpu. That said I still find the in-game frame rate changes ridiculous. On PS3, very little slowdown even though less than 30 fps, and no tearing that I've noticed. It runs so much better. 

PC game sales don't add up to what current gen sales manage. 

Do you actually have accurate data to back that up?

If you do then it'd be great because actual PC game sales data are notoriously difficult to find. This is especially true when over half the sales are from digital downloads that most large digital distributors don't disclose to the public.



I doubt the PS4 will have only an APU. It doesn't make much sense as the integrated GPU would just bottleneck the entire system for its primary purpose.

As it's not coming out until at least late next year, they may well go for a custom APU that uses the GCN architecture but couple it with an actual GCN GPU (say a 7750-7770) and crossfire the two. I believe AMD were planning an APU that uses GCN next year anyway so it wouldn't be that much of a shock.



Didn't Sony patent some controller design that was a hybrid Move controller + Dual Shock? Break apart design or something?



Scoobes said:

ManUtdFan said:

I play said Battlefield game on both PC and PS3. On PC I have all settings on low in addition to v-sync, triple buffering and framerate limited to 58. I still get massive problems. I'm assuming the weak link in my hardware is the dual core cpu. That said I still find the in-game frame rate changes ridiculous. On PS3, very little slowdown even though less than 30 fps, and no tearing that I've noticed. It runs so much better. 

PC game sales don't add up to what current gen sales manage. 

Do you actually have accurate data to back that up?

If you do then it'd be great because actual PC game sales data are notoriously difficult to find. This is especially true when over half the sales are from digital downloads that most large digital distributors don't disclose to the public.

No, purely an estimate based mostly on sales tracked on this website. If you look at this week's game sales for instance, you'll see it's dominated by current gen consoles. I would also say, if anything, saying over half of PC game sales are from downloads is on the generous side. Boxed PC games are always a good deal cheaper than their console equivalents. All the PC games I've seen I've been able to get cheaper through mail order than say online via Steam or Origin. Further, there's more piracy where PC gaming is concerned, which is going to hurt PC retail sales more than it does the console game divisions.    



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ManUtdFan said:
Scoobes said:

ManUtdFan said:

I play said Battlefield game on both PC and PS3. On PC I have all settings on low in addition to v-sync, triple buffering and framerate limited to 58. I still get massive problems. I'm assuming the weak link in my hardware is the dual core cpu. That said I still find the in-game frame rate changes ridiculous. On PS3, very little slowdown even though less than 30 fps, and no tearing that I've noticed. It runs so much better. 

PC game sales don't add up to what current gen sales manage. 

Do you actually have accurate data to back that up?

If you do then it'd be great because actual PC game sales data are notoriously difficult to find. This is especially true when over half the sales are from digital downloads that most large digital distributors don't disclose to the public.

No, purely an estimate based mostly on sales tracked on this website. If you look at this week's game sales for instance, you'll see it's dominated by current gen consoles. I would also say, if anything, saying over half of PC game sales are from downloads is on the generous side. Boxed PC games are always a good deal cheaper than their console equivalents. All the PC games I've seen I've been able to get cheaper through mail order than say online via Steam or Origin. Further, there's more piracy where PC gaming is concerned, which is going to hurt PC retail sales more than it does the console game divisions.    

The sales tracking of PC games on VGchartz is terrible at best. You just need to look at Diablo 3 for an idea of how this works:

Diablo 3 on VGChartz:

http://www.vgchartz.com/game/24178/diablo-iii/

2.76 million.

Actual first week sales:

http://www.maximumpc.com/article/news/diablo_iii_shatters_pc_sales_records_server_woes_postpone_real-money_auction_house_launch

6.3 million

This is sales figures direct from Blizzard, not shipments (you can't ship digital anyway). So the total for Diablo 3 on VGChartz is nearly a third of the actual first week sales. Even if you take into account the free passes to WoW players, the VGChartz total is only half of the actual first week sales.

Also, digital download sales in the US and UK have actually overtaken physical sales:

http://www.gamesindustry.biz/articles/2012-03-23-digital-downloads-become-majority-of-pc-game-sales-in-u-s-and-uk

"The majority of sales in those regions are now digital. 51 per cent of all PC game sales were digital eight months ago in the US. Now it's going to be up to a split of nearly 60/40 in the US alone."

That was in March of this year so if the trend has continued (and I see no reason why it shouldn't), a much larger proportion of sales are from digital sources.



Sony.....your technology is old and outdated...twaaaaa

Sooo...what happen to the fan boys and their "PS4 will run games at 4K res"?

User was banned for this post - Kantor



"The machine is not being made in Japan."? any speculations on why?



MARCUSDJACKSON said:
"The machine is not being made in Japan."? any speculations on why?


It's likely too expensive. If I recall, the Vita also wasn't made in Japan.



shuraiya said:
MARCUSDJACKSON said:
"The machine is not being made in Japan."? any speculations on why?


It's likely too expensive. If I recall, the Vita also wasn't made in Japan.

i figured so, with the rising yen.