lilbroex said: http://www.notenoughshaders.com/2012/07/02/the-rise-of-costs-the-fall-of-gaming/ In case anyone missed this link the last few time's I posted it. Its marks it up well enough. *pictures* |
Ah an article trying to make things look the way they like it.
All pictures you posted there are extremely misleading. Shows how much reliable the article is.
Just going to do one example, as you can figure out the rest on your own:
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WRONG !
1) The publisher gets only about $27 out of a full priced game
That means that if they expect 2 million units to break even, the budget is $54m and not $120m
2) They're talking about 2m sales and not 2m sales at full price.
One example I'm using here is Mirror's Edge, who shows typical HD console sales habits.
It hit 2m sales at week 114
It sold 0.95m after 9 weeks (2 months), which I count as full price (even though non AAA games don't last that long at $60). That's $25.6m for the publisher.
The next 26 weeks the game will be sold for $30. The Publisher gets $4.5m. For the rest of the time the game can be bought for $10. Publisher gets $3.2m.
So instead of $54m the true budget is more around $34m.
3) The game is coming out on 3 different platforms, so you obviously need to reduce some costs when talking about PS3/360 only games or exclusives.