hahahhaha oh fucking wow man :D now I have heard everything

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hahahhaha oh fucking wow man :D now I have heard everything

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"This world is Merciless, and it's also very beautiful"
For All News/Info related to the PlayStation Vita, Come and join us in the Official PSV Thread!
lilbroex said:
Gears doesn't factor in. I never called the 360's dev costs into question. Though I wouldn't call GOW A+ as it was made with a game engine that allowed easy/cheaper developement. When I say A+ exslusives, I'm talking games that were built from the ground up to take full advantage of the hardware. I was off with Uncharted. I thought it was a bigger game given all the hype I remember. How much was Killzone 2? |
at bolded: $40 million.
and thats a brand new, highly advanced engine, with lots of resources pured into the game, and 4+ years of development.
now Killzone 3, probably cost about half that (i dont have the numbers for this, im guessing), as it took half the time to develop, and used the engine had already been built.


killerzX said:
yeah, could you believe quantic dream going to sony and saying, we want you to finance a $50+ million game, and we expect to sell around 200-300k copies. Sony: i guess we wil have to charge $300 per copy if we want to make profit.
in all likelyhood it probably cost under $4 million to make, based on projected sales, and them probably wanting to make money. |
Sony has shown that they are willing to throw away large sums of money. ;)
killerzX said:
at bolded: $40 million. and thats a brand new, highly advanced engine, with lots of resources pured into the game, and 4+ years of development. now Killzone 3, probably cost about half that (i dont have the numbers for this, im guessing), as it took half the time to develop, and used the engine had already been built. |
So Killzone 2 fell into my estimations, and that is my point.The costs are just too high for those consoles for most companies.
Most devs couldn't afford to compete with the top name games on the system but still tried, leading to their deaths.
lilbroex said:
The have: High Voltage Software, Retro Stuidos, Monolith Soft, the Fatal Frame dev(can't remember their name), AlphaDream Thems just a few. Yup. |
curl-6 said:
Sony has shown that they are willing to throw away large sums of money. ;) |
indeed, I forgot all about that.
I wonder how playstation Home and M.A.G. are doing these days.
Speaking of which, how much were the dev costs of M.A.G.? Now that I think about it, we haven't even covered what it costs to run servers for the games that have multiplayer.


lilbroex said:
The have: High Voltage Software, Retro Stuidos, Monolith Soft, the Fatal Frame dev(can't remember their name), AlphaDream Thems just a few. Yup. |
You left out Treyarch, Sonic Team, Capcom, Ubisoft, Mistwalker, Treasure, Junction Point, Next Level...
curl-6 said:
You left out Treyarch, Sonic Team, Capcom, Ubisoft, Mistwalker, Treasure, Junction Point, Next Level... |
That's why I said "them's just a few". I could pull out more if need be.
lilbroex said:
So Killzone 2 fell into my estimations, and that is my point.The costs are just too high for those consoles for most companies. Most devs couldn't afford to compete with the top name games on the system but still tried, leading to their deaths. |
no, you said A+ titles cost over $50 million to make. Killzone 2 cost over 10 million less than that. and it is one of the most expensive games ever made.
further more it was made early in the gen, when devs were still getting familiarized with the systems, and building new engines. dev costs have gone down now since they have a great familiarity with the systems, and have engines already made.
So no, even one of the most expensive games, with long development time, early in the gen, still proves you wrong.
there have been like a handful of games that have cost of 50 million. GT5 and GTAIV being two of them.