Adinnieken said:
mantlepiecek said:
It's most definitely not "PS3's fault", because it has almost the same RAM as the 360. It's not like bethesda is using the entire PS3's archtecture to its advantage and still failing.
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No, it doesn't. The Xbox 360 has 512MB of RAM - 32MB for the OS. That's up to 480MB of RAM that the game can take advantage of. Granted, a game is likely going to be displaying graphics at the same time, so that 480MB will be used up some by graphics. Nevertheless, the Xbox 360 offers flexibility of being able to use more memory than the PS3 is capable of offering.
The best the PS3's memory comes split, 256MB for the system (CPU) and 256MB for the video (GPU). The OS consumes 50MB, which is technically split between the system and video (48/2?). So at best the PS3 has 218MB of RAM to games. That's it. There is no borrowing from elsewhere. The GPU can take advantage of the system memory, but the CPU can't take advantage of the video memory.
So, please tell me how the Xbox 360 and the PS3 have the same amount of memory? I haven't been in school for quite a while, so maybe they're teaching you "kids" a new kind of math, but when I was in school 480MB =/= 208MB. Are you going to try and tell me that the PS3 uses some sort of memory compression? That it shrinks normal sized 1's and 0's into much smaller, compact 1's and 0's so it can fit more of them in a smaller space?
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Yes. Yes indeed. I try to explain this to people for years, but they just don't get it.
95% of the people who talk about specs and stats don't understand really them. For years I've seen the PS3 has 512 and 360 has 512 argument. Just saying that doens't mean anything without looking at the other factors. 256X2 and 512 are not the same thing. I'm not even going to getting to the 10 MB EDRAM difference.
The effective RAM capabilities of the PS3 are below that of the 360 and ontop of that, the 360's GPU offers better performance. This is why most ports have a higher frame rate on the 360 more effects and object, even if the core game was built from the ground up for the PS3 like FFXIII. Large scale games that requires enormours amount of data to be loaded at all time like Skyrim and Red Dead Redemption receive better performance on the 360.
http://www.computerandvideogames.com/247104/red-dead-redemption-sub-hd-on-ps3/
Honestly, Bethesda should have just downgraded the graphics or something else to alleviate the bottleknecking. Any decent analysis can pin point what the problem causer is. They made it clear that the 360 was their target console for it before it was even released it. They more or less just shoved it into the PS3 without seeing what will work and what will not. This is clearly a simple case of a lazy ports.
To properly fix this they would have to go back and rebuild the game then rerelease it. Either that, or they release a patch that scales the game down to the requirements of a PC on low setting.
You can't work around memory limitations.