Adinnieken said:
No, it doesn't. The Xbox 360 has 512MB of RAM - 32MB for the OS. That's up to 480MB of RAM that the game can take advantage of. Granted, a game is likely going to be displaying graphics at the same time, so that 480MB will be used up some by graphics. Nevertheless, the Xbox 360 offers flexibility of being able to use more memory than the PS3 is capable of offering.
Oblivion didn't have a single memory issue. It had bugs, but to the best of my knowledge not a single one was an issue where there wasn't enough memory on the system. I never heard of any memory issues with Morrowind or any of the other earlier games. There weren't any memory issues with Fallout 3, or to my knowledge with Fallout New Vegas. There have been several well documented physics engine bugs, one of the reason why Bethesda dropped the previous physics engine and wrote their own. If there were memory problems they were memory leak issues, not a single one that I know of where there was insufficient memory on a system for the game to run. |
Exactly. The PS3's RAM is very limited. Its the one area where the 360 actually has a pretty major advantage.
However there's many users on this site who it actually personally hurts their feelings if their preferred system isn't the greatest at everything. This is a technical issue between the Skyrim engine and the PS3's limited RAM. End of story.
But people aren't going to listen to that. Instead they are going to try and drag Bethesdas name through the mud and call them lazy and terrible. They keep trying to bring up other games that run fine on the system but NONE of those games are anywhere near as RAM hungry as Skyrim is. Just because other games can run fine on the console doesn't mean any game can.







