I'm gonna post this again because many in here don't seem to understand what the actual problem is.
It ISN'T that the RAM is too limited to render the gigantic open environment. It actually has to do with item movement and placement. Every item you ever pick up and drop in Skyrim will permenantly be rendered in the last location you dropped it. Over the course of dozens of hours of play and HUNDREDS of item movements it starts taking a serious toll on the RAM.
The reason they can't currently put Dawnguard or ANY expansion onto the PS3 version is due to the number of items in the base game alone being moved fry out the game not to mention all the EXTRA items that would be added in the DLC would just break the game even faster.
This is why most people don't encounter game breaking bugs early in the game on the PS3 but rather later and the longer they play. Its because as you play the game it starts requiring more and more RAM to render and load all the item movements away from their former locations and into their new ones.
Thats why Bethesda have said they don't believe its a fixable problem. Because it litteraly has to do with the hardware of the PS3. That doesn't mean that the PS3 sucks by any means its just that Skyrim requires more RAM than the PS3 has open at any given time.







