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Adinnieken said:
mantlepiecek said:

It's most definitely not "PS3's fault", because it has almost the same RAM as the 360. It's not like bethesda is using the entire PS3's archtecture to its advantage and still failing.

No, it doesn't.  The Xbox 360 has 512MB of RAM - 32MB for the OS.  That's up to 480MB of RAM that the game can take advantage of.  Granted, a game is likely going to be displaying graphics at the same time, so that 480MB will be used up some by graphics.  Nevertheless, the Xbox 360 offers flexibility of being able to use more memory than the PS3 is capable of offering.

The best the PS3's memory comes split, 256MB for the system (CPU) and 256MB for the video (GPU).  The OS consumes 50MB, which is technically split between the system and video (48/2?).  So at best the PS3 has 218MB of RAM to games.  That's it.  There is no borrowing from elsewhere.  The GPU can take advantage of the system memory, but the CPU can't take advantage of the video memory. 

So what kind of memory do you think skyrim needs to render large and open environments?

I have no idea where you got that same amount of memory since I clearly state that they are almost equal taking into consideration the OS requirements.