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Forums - Nintendo - PSP vs 3DS specs rd1

d21lewis said:
lilbroex said:
d21lewis said:
lilbroex said:
d21lewis said:

Rebel Strike was 95% space ships and explosions, though.  Humans looked pretty bad.  I know this is a comparison of power but whenever somebody brings up Rebel Strike in these things, it feels like comparing Forza to Uncharted.  Yeah, Forza looks great because it's just rendering cars.  A good looking X-Wing Fighter in a sparse environment seems like it would be easy to render.  We should find a comparison that is more "apples to apples" like RE4 vs RE Revelations or Rogue Squadron vs Star Fox 64 (Poor example.  Sorry.) or something

No, it wasn't. "All" of the human character in rebel strike were normal mapped as well as inside combat environment.

http://199.101.98.242/media/shots/66396-StarWars_Rebel_Strike-7.jpg

http://cdn3.spong.com/screen-shot/s/t/starwarsro98563/_-Rogue-Squadron-III-Rebel-Strike-_.jpg

It used accurate selfshadowing and dynamics lighting. Bloom lighitng. Desructive environments. Extremely detailed modals.



Hindsight is 20/20

 

Okayyy...whats your point? Its achievement have been dissected and documented many times as I just said.

Point is, for all of its achievements, it just doesn't look as good as we make it out to be--especially when it comes to the outside of the ship stuff.

 

Yes it does. You posted the worst low quality, eye cancer causing video you could find of the worst looking area you could find. If the maximum of a game achievement is locked to it worst looking area then that would make MGS4 an SD game.

Its like saying all of the doughnuts in a box arebad because one is mishapen. That video doesn't prove anything you just said. It just showed that not all area in the game were pushing the max that the console could do.

 

 

 

 

It did everything it was stated as doing.



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The impression I had with the 3DS is that is has more or less the same capabilities of a Ps2 in terms of geometry/complexity but when it comes to shader effects and texturing it's noticeably more advanced than a Wii.
btw. DC>Ps2>GC>XBOX>Wii I guess this should be quite clear by now.



 

freebs2 said:
The impression I had with the 3DS is that is has more or less the same capabilities of a Ps2 in terms of geometry/complexity but when it comes to shader effects and texturing it's noticeably more advanced than a Wii.
btw. DC>Ps2>GC>XBOX>Wii I guess this should be quite clear by now.


Shader wise, it doesn't come close to what the Wii "can do". I've still yet to see a 3DS game that exceed the shading in Mario Galaxy 2.

 

 



lilbroex said:
d21lewis said:
lilbroex said:
d21lewis said:
lilbroex said:
d21lewis said:

Rebel Strike was 95% space ships and explosions, though.  Humans looked pretty bad.  I know this is a comparison of power but whenever somebody brings up Rebel Strike in these things, it feels like comparing Forza to Uncharted.  Yeah, Forza looks great because it's just rendering cars.  A good looking X-Wing Fighter in a sparse environment seems like it would be easy to render.  We should find a comparison that is more "apples to apples" like RE4 vs RE Revelations or Rogue Squadron vs Star Fox 64 (Poor example.  Sorry.) or something

No, it wasn't. "All" of the human character in rebel strike were normal mapped as well as inside combat environment.

http://199.101.98.242/media/shots/66396-StarWars_Rebel_Strike-7.jpg

http://cdn3.spong.com/screen-shot/s/t/starwarsro98563/_-Rogue-Squadron-III-Rebel-Strike-_.jpg

It used accurate selfshadowing and dynamics lighting. Bloom lighitng. Desructive environments. Extremely detailed modals.



Hindsight is 20/20

 

Okayyy...whats your point? Its achievement have been dissected and documented many times as I just said.

Point is, for all of its achievements, it just doesn't look as good as we make it out to be--especially when it comes to the outside of the ship stuff.

 

Yes it does. You posted the worst low quality, eye cancer causing video you could find of the worst looking area you could find. If the maximum of a game achievement is locked to it worst looking area then that would make MGS4 an SD game.

Its like saying all of the doughnuts in a box arebad because one is mishapen. That video doesn't prove anything you just said. It just showed that not all area in the game were pushing the max that the console could do.

 

 

 

 

It did everything it was stated as doing.


Nah.  I just went to youtube and typed in "Rebel Strike Luke Skywalker Gameplay" and posted the first video that popped up.  I don't have any agenda against the game and I don't have a "3DS is better than Gamecube" agenda, either.  I watched like seven seconds of that video I posted, copied, and pasted it.

I posted the pic of my copy of Rebel Strike just to show that I've seen the game first hand so videos and screen shots aren't necessary.  I still stand by anything I posted.  There was a time when I would omit certain things and look for handpicked pics to prove my  point.  Now, I just call 'em like I see 'em.  To be honest, the original point of my first quote was to say that the best looking 3DS game and the game being compared to it on the Gamecube are just too different to give a fair comparison.  Nothing more.  Nothing less.



But, you gotta admit, this "out of aircraft" gameplay (which is all I was looking for) doesn't blow anybody away, right?  This was my biggest gripe when I got the game.  I was hyped for some on-foot missions and, aside from the first mission, this is about as good as it got.  I won't deny that the game did what you said it would, lilbroex.  Mostly because.....I didn't even click the links.....but c'mon.  C'mon!



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lilbroex said:

Shader wise, it doesn't come close to what the Wii "can do". I've still yet to see a 3DS game that exceed the shading in Mario Galaxy 2.

 

 

Sure, Galaxy 2 looks like it could compete with the best on the HD consoles in the graphics department. What magic the developers used to create such a thing is unparalleled. 

But to give Mario 3D Land as an example of the 3DS's shader capabilities is unfair. I'll give you the fact there isn't much to compare to as of now, but the only reason 3D Land looks a lot more simplistic than Galaxy is it's design. 3D Land just has a very abstract and simple design, which warrents simple shading. It's not that the 3DS isn't capable, it is that it would look out of place to put complicated shader models in 3D Land. Same goes for Bowser's fire animation.



I was this close to showing a pic of "Cubivore" for the Gamecube just to be funny but this thread seems to have morphed from 3DS vs PSP to 3DS vs Gamecube/Wii. Let's stop fighting amongst ourselves and focus on what's really important, here! Making Sony look bad!


j/k :P



lilbroex said:

 

freebs2 said:
The impression I had with the 3DS is that is has more or less the same capabilities of a Ps2 in terms of geometry/complexity but when it comes to shader effects and texturing it's noticeably more advanced than a Wii.
btw. DC>Ps2>GC>XBOX>Wii I guess this should be quite clear by now.


Shader wise, it doesn't come close to what the Wii "can do". I've still yet to see a 3DS game that exceed the shading in Mario Galaxy 2.

You can't really compare low-res images made to be seen on 3.6 inch screen with standard images, when you look at it on the console, many details of SM3DL actually look more crisp than on galaxy. But really that's not even the point, Galaxy was graphic wonder for the Wii, but you would never see normal games looking even close to galaxy in terms of shading and texture quality, while on 3DS you can see higher res textures and good shader effects in a lot of games, this could mean on 3DS it's easier to developers to use such graphic effects in their games (but I'm not a developer I can't know for sure of course), this alone makes the 3DS hardware better from this point of view, imo.



fillet said:
Those star wars games everyone gibbers on about "looking so good"....had about 10 polygons in any one screen.

Not hard to look good then...Ahhhhhh....sod it. I'm off.


20 million at 60 FPS while using textures effects and various other special effects. Holds the sixth gen record. The polygon count is the biggest thing that Rebel Strike was credited for. Second cloest was Rogue Leader(also on GC) with 14 million at 60 FPS. Third was an Xbox game that managed 12 million at 30 FPS. 4th was Jak 3 on the PS2 (can't remember if it was 2 or 3) which pulled off 10 million. Not sure what the frame rate for Jak was. I heard it was really unstable in the given areas.



S.Peelman said:
lilbroex said:

Shader wise, it doesn't come close to what the Wii "can do". I've still yet to see a 3DS game that exceed the shading in Mario Galaxy 2.

Sure, Galaxy 2 looks like it could compete with the best on the HD consoles in the graphics department. What magic the developers used to create such a thing is unparalleled. 

I think part of the magic could be easily explaned considering the level geomery of the game is quite simple, also you have a lot of small planets this means the hardware has to render only a few objects at once. Yes, galaxy looks incredible but it wouldn't be possible to recreate such beauty in a normal game enviroment.