By using this site, you agree to our Privacy Policy and our Terms of Use. Close
fillet said:
Those star wars games everyone gibbers on about "looking so good"....had about 10 polygons in any one screen.

Not hard to look good then...Ahhhhhh....sod it. I'm off.


20 million at 60 FPS while using textures effects and various other special effects. Holds the sixth gen record. The polygon count is the biggest thing that Rebel Strike was credited for. Second cloest was Rogue Leader(also on GC) with 14 million at 60 FPS. Third was an Xbox game that managed 12 million at 30 FPS. 4th was Jak 3 on the PS2 (can't remember if it was 2 or 3) which pulled off 10 million. Not sure what the frame rate for Jak was. I heard it was really unstable in the given areas.