Can you expand upon this comment further please, I'm interested. At the moment it doesn't make much sense.
Also in response to Jay's comment
I should have added that the pursuit of technical beauty for its own sake, or the idea that games are primarily vehicles for stories (which is not to say that i believe games can't tell stories, but the story should always be a by-product of how the game is played).
Another way of interpreting my use of "art" would be developers that pursue their personal vision.
Of course, even Nintendo sometimes veers off into "art" games (see Metroid: Other M), but the results usually shock them back into doing things properly.
Monster Hunter: pissing me off since 2010.