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Forums - Nintendo - "One of the weaknesses of the Wii U compared to PS3 and Xbox 360 is the CPU power'' -Warriors Orochi dev

This isn't going to stop me from getting this console. Im already impressed with the hardware. The only thing that can stop me from buying a Wii U is the games. Ive always wanted an HD Nintendo console and here it is. Lets hope they can put some quality games on it as well. BC is welcomed as well.



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Like a lot of you have said, it seems that 1. The team just isn't that used to the hardware yet, and 2. That honestly they aren't very good programmers. Putting all of the load on the CPU is a very old paradigm for programming. These days, you can push much of the load to the GPU (which is why you start calling it a GPGPU [General Processing on Graphics Processing Unit for those curious]) and it can handle many things better than a CPU can. Now, this will cause some headaches in ports, but once teams get used to Wii U, like this guy said, the graphics possibilities are better than PS3 and 360.



but he says it clearly, the WIiU is capable of better grafix than the Xbox360 and PS3, end of story



Also
STAGE, is that really you?!?!?!?



samuship said:
Here we go again. Deer God.




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Probably developers still trying to figure out how to optimize games for the system, this could hurt the ports, but later games that are build from the ground up and fully optimized will most likely look amazing compere to the other consoles



Nintendo and PC gamer

wfz said:
samuship said:
Here we go again. Deer God.


 

This is weird news to hear. Is his team not properly utilizing the hardware?

Well he is the developer of the Dynasty Warriors series I wouldn't be surprised.



Has the box still Nintendo written on it? Then I'm buying it.



Ongoing bet with think-man: He wins if MH4 releases in any shape or form on PSV in 2013, I win if it doesn't.

That doesn't exactly compensate for a weak central processor does it. The GPGPU function I mean. It's not like you are getting processing power out of thin air. Instead of rendering graphics the GPU will be doing general purpose tasks. It's actually the opposite of the PS3 where the Cell had to handle some graphical tasks to compensate for lack of RAM and the fixed function aspects of the RSX. That doesn't sound like good hardware design to me unless Nintendo aren't really bothering with multiplats and the like.



 

 

 

 

 

Busted said:

 

Here are some interesting quotes

Akihiro Suzuki, producer of the Dynasty Warriors franchise, admitted this was the case when quizzed by Eurogamer, and pointed to the Wii U's CPU by way of explanation.

"One of the weaknesses of the Wii U compared to PS3 and Xbox 360 is the CPU power is a little bit less," he said. "So for games in the Warriors series, including Dynasty Warriors and Warriors Orochi, when you have a lot of enemies coming at you at once, the performance tends to be affected because of the CPU.

"Dealing with that is a challenge."

"Developing on new hardware in itself was a challenge, and also making that launch date was a challenge," he said. "But from a visual standpoint, based on the performance of the Wii U, we knew the game had the capability of having much better graphics than games on PS3 and Xbox 360. Make no mistake, from a visual standpoint, it is able to produce better graphics. So our challenge was to make a higher quality graphics. We were able to meet that."

"While the visuals are great, as is being able to improve them, we had to deal with the lower CPU power and how we can get around that issue," he said.

"Actually, we're still working on that. If you see the demo on the show floor and you try it, you'll probably feel it's not up to the PS3 level. But we're working on it!"

"For the PS3 it has multiple CPUs and an SPU, so you can calculate the various motions of the characters on the CPU so overall it runs smoothly," Suzuki explained. "The Xbox 360 CPUs are formulated so they can spread out the processing power so things run efficiently.

"With the Wii U being new hardware, we're still getting used to developing for it, so there are still a lot of things we don't know yet to bring out the most of the processing power. There's a lot that still needs to be explored in that area."

The full article here

 

What do you think? - Do you know what a GPGPU is? - Are you going to cancel your Wii U Pre Order? - Do you like Mayo? - Discuss :)


Sounds like another technically not inclined japanese developer.