Like a lot of you have said, it seems that 1. The team just isn't that used to the hardware yet, and 2. That honestly they aren't very good programmers. Putting all of the load on the CPU is a very old paradigm for programming. These days, you can push much of the load to the GPU (which is why you start calling it a GPGPU [General Processing on Graphics Processing Unit for those curious]) and it can handle many things better than a CPU can. Now, this will cause some headaches in ports, but once teams get used to Wii U, like this guy said, the graphics possibilities are better than PS3 and 360.







