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Forums - Nintendo - Wii U Gets December 4th release date for Japan (26,260, 31,500 Yen)

Stefan.De.Machtige said:
JGarret said:
Damn, the U pad is frickin´expensive, people better do their best not to break it.

Looking at the price, i think Nintendo would like you to break it.


Heh, I guess they would, but as far as I´m concerned, they´ll keep wishing for years.



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TheFallen said:
VicViper said:
The extra pad for now is only for replacement... no game supports it. Pretty sure there won't be any games that support it anytime soon... if ever.

So it's pretty useless to think about it as expensive... unless yours fall to the ground or something.


Which i'd say could be pretty common in certain households. Controller don't generally last ALL gen, even with being careful with them.


Yes, it's an extra cost for sure. Nintendo probably pulled  a Vita memory card overprice here, in a small dose. or maybe not, maybe the thing is really expensive. Bad move, but not a deal breaker, because with one you'll be set for some good time. It's like a vita or 3ds, really. What happens if any of them fails?



The Gamepad price is really stupid. I mean I got a 24" multitouch computer monitor 1 year ago for 100 euros.

So how is a 7" single touch monitor with wifi and some plastic buttons that I can also have on a 2 euro china controller so much more than 100??? (even 100 would be to much)

I do know it has a basic processor and sensor bar etc  but thats never worth so much money.

Makes no sense at all.

They seem to want noone to buy 2 controllers so they dont have to develop games that use two because they actually never intended to have more than 1 controller supported....

Seriously I would rather buy a second WiiU  so I at least have a replacement console  power unit cables etc for only 150 euros or so. (almost as cheap as Wii lol) than buy a single controller for 150 ....



Jay520 said:
Play4Fun said:
For once Jay, lay off the baiting bullshit.


Not sure how I'm baiting. I've seen someone mention asynchronous gameplay in this thread and I wasn't sure what that term meant. And considering the two different answers I've received from that post, I'm still not confident I know what the term means. The reason I ask if its an inside joke with Nintendo fans is because I've only ever seen Nintendo fans using that term.


Dude, asymmetrical gameplay simply means the person with the wiiupad having a different display and/or task to those using wiimotes/classic controllers. This has a lot of potential for some classic multiplayer larks.



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Jay520 said:
TeddostheFireKing said:
Jay520 said:
Wait...why was has no one mentioned it yet? Am I the only one surprised by the late release date? And since Japan typically gets hardware earlier, this could suggest that the North America and Europeon launches are next year.


I was wondering about this too, I really can't believe its that late into Christmas. There is no way the WiiU is going to launch in Europe this year then, it'll probably be £300 too >.>



it could launch worldwide this year. But with the late Japan data, there's a fair chance that it won't. But yeah.... In surprised no one has mentioned this.

Because Nintendo have mentioned many times that it will be launching Holiday 2012 across all regions.

It's even on the official site.



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JazzB1987 said:

The Gamepad price is really stupid. I mean I got a 24" multitouch computer monitor 1 year ago for 100 euros.

So how is a 7" single touch monitor with wifi and some plastic buttons that I can also have on a 2 euro china controller so much more than 100???

Makes no sense at all.

They seem to want noone to buy 2 controllers so they dont have to develop games that use two because they actually never intended to have more than 1 controller supported....

Seriously I would rather buy a second WiiU  so I at least have a replacement console  power unit cables etc for only 150 euros or so. (almost as cheap as Wii lol) than buy a single controller for 150 ....

It also has an IR projector, camera, motion sensors and gyros, microphone and near field communication.



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bazmeistergen said:


Dude, asymmetrical gameplay simply means the person with the wiiupad having a different display and/or task to those using wiimotes/classic controllers. This has a lot of potential for some classic multiplayer larks.



The address to me as 'dude' seems to give across an irritated vibe. I hope that's not the case.

Anyway, what are some ways in which this asymmetrical gameplay could be utilized? As you can see, I'm not very familiiar with it.

Play4Fun said:
Jay520 said:
TeddostheFireKing said:
Jay520 said:
Wait...why was has no one mentioned it yet? Am I the only one surprised by the late release date? And since Japan typically gets hardware earlier, this could suggest that the North America and Europeon launches are next year.


I was wondering about this too, I really can't believe its that late into Christmas. There is no way the WiiU is going to launch in Europe this year then, it'll probably be £300 too >.>



it could launch worldwide this year. But with the late Japan data, there's a fair chance that it won't. But yeah.... In surprised no one has mentioned this.

Because Nintendo have mentioned many times that it will be launching Holiday 2012 across all regions.

It's even on the official site.



Good to know.

Jay520 said:
TeddostheFireKing said:
Jay520 said:
Wait...why was has no one mentioned it yet? Am I the only one surprised by the late release date? And since Japan typically gets hardware earlier, this could suggest that the North America and Europeon launches are next year.


I was wondering about this too, I really can't believe its that late into Christmas. There is no way the WiiU is going to launch in Europe this year then, it'll probably be £300 too >.>



it could launch worldwide this year. But with the late Japan data, there's a fair chance that it won't. But yeah.... In surprised no one has mentioned this.

Wii release schedule in 2006...

NA - Nov 16th
JP - Dec 2nd
EU - Dec 8th

This Japanese date is out by a whopping 6 days.



VGChartz

Jay520 said:
bazmeistergen said:


Dude, asymmetrical gameplay simply means the person with the wiiupad having a different display and/or task to those using wiimotes/classic controllers. This has a lot of potential for some classic multiplayer larks.



The address to me as 'dude' seems to give across an irritated vibe. I hope that's not the case.

Anyway, what are some ways in which this asymmetrical gameplay could be utilized? As you can see, I'm not very familiiar with it.


I'm far too old to get irritated ;)

Here's some of my ideas:

1) two player FPS games with separate screens so you can play without seeing what each other is doing (only way to do this currently is via crazy lan set-ups)

2) exploring different parts of an RPG world in two player co-op mode - this could be done in games like Resi where say, the floor caves in and one of the players falls through on their own - or some such.

3) being two different players in sports games... say a goalkeeper and a striker - two different displays

I'm sure we could think of loads more.


Nintendo have devised a few things, such as one player being able to see the entire map and others less so - a kind of run/catch game and one player being able to see all the characters whereas the others have to point their remotes at him/her to find them - look at the  Animal Crossing and Luigi Mansion minigames in Nintendo Land...



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