Jay520 said:
The address to me as 'dude' seems to give across an irritated vibe. I hope that's not the case. Anyway, what are some ways in which this asymmetrical gameplay could be utilized? As you can see, I'm not very familiiar with it. |
I'm far too old to get irritated ;)
Here's some of my ideas:
1) two player FPS games with separate screens so you can play without seeing what each other is doing (only way to do this currently is via crazy lan set-ups)
2) exploring different parts of an RPG world in two player co-op mode - this could be done in games like Resi where say, the floor caves in and one of the players falls through on their own - or some such.
3) being two different players in sports games... say a goalkeeper and a striker - two different displays
I'm sure we could think of loads more.
Nintendo have devised a few things, such as one player being able to see the entire map and others less so - a kind of run/catch game and one player being able to see all the characters whereas the others have to point their remotes at him/her to find them - look at the Animal Crossing and Luigi Mansion minigames in Nintendo Land...
Yes.
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