NotUS said:
Call of Duty gamers are a combo of hardcore & semi hardcore gamers. They are the ones that play 8 hours a day online. Many of them will also buy Battlefield, Halo, Killzone, MSG4 etc If the Wii was a HD console as you say, and matched the processing power of the other 2, it would flop. The launch price by having similar spec hardware and the inclusion of the the hook that is the Wii remote would put it's price above the PS3 and well above the 360. It would be a ridiculous flop, the hook wouldn't save it. Call of Duty players don't care about motion control! Better hardware allows Call of Duty to run at the high fps it does, which is what entices people. The Wii can't match that, The Wii U certainlty won't match that next gen. The WiiU remote is not a hook that will entice these players. Better graphics, better framerates, better gameplay experiences will do that, so yes processing power is important. Many gamer's might not know the difference between PS4 of 720's processing power, but they will most certaintly know they can play their game of choice on these consoles because it is more powerful than the WiiU. The Wii U will produce some great Nintendo style games for it's gamers, but I'm confident if you were to ask any gamer if they would prefer the Wii U to have more ram and processing power, and the trade off would be to drop the Wii U remote, bye bye remote. Just to re-iterate my point. It's about the games, which stronger power makes possible. The gimmick won't entice these players. |
I didn't suggest the Wii would be a HD console ...
Games like Call of Duty were created for previous generation hardware, and for PCs that were less powerful than that. Much of the formula that is so popular in modern FPS games has its roots in PC games that were released in 1998 and 1999 and the Wii certainly has enough power to produce games that execute this formula at a high quality level.
What you don't seem to get is that "hardcore" gamers (at best) represent 10% of the market, more conventional gamers represent another 20% of the market, and the remaining 70% of the market are broader market gamers ... It doesn't matter whether the broader market gamer chooses to play Call of Duty, Madden, or Just Dance, or whether the "hardcore" gamer chooses to play New Super Mario Bros. or Halo the amount of games they play in a year and the time they spend to complete them are rarely determined by the genre of the game they play.