archbrix said:
kain_kusanagi said:
Metrium said:
kain_kusanagi said: Catching a horse is fine and dandy, but petting it like Nintendogs?
No.
I don't want to use the touch pad to do anything other than manage my inventory. The worst part about Zelda SS was the stupid motion controls. I just want OoT controls with better graphics, voice acting, and a bigger more open world to explore. That's all. No gimmicks. |
You mean spamming ''A!A!A!A!'' like a maniac every time you face a ennemie? Yeah, that's much better :S
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Yes it's better. It's much better. Motion control don't emerse you, they pull you out. The standard controler disapears in your hands. Motion controls constantly remind you that your playing a motion control game. In Zelda SS you don't feel like your swining sword or using a shield. Nope, you feel like your adjusting a remote control until it does what it's suposed ot. I'd rather smash the "A" button a hundred times instead of fip a motion controler back and forth.
After about a half hour into Zelda SS I just wished I could relax witha controler in my lap, but no, I had to sit up straight and fuss with the finicky motion controls ever two minutes.
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Totally agree, Kain. Nintendo did prove to be creative with some of how they implemented motion into Skyward Sword, but they also proved to me that I don't want that type of control again. When I want to cut grass for Rupees, I want to tap the attack button, not swing my wrist left and right. Ocarina and Majora's Mask controlled beautifully, with Wind Waker's awesome combat being the pinnacle of fluid controls for Zelda.
With all of the motion and touch control disruptions we've had in Zelda games for the last several entries, I think that a return to form with standard controls on the WiiU gamepad and the controller screen reserved for inventory/icons/maps would be "new" all over again, at this point.
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I'm sorry, if their is anything that OoT succeeded in, it wasn't its control. The battle mechanics are terrible. Its only ''find monster, stand in front of monster, press A!A!A! like a maniac''. I never had fun killing monsters in Zelda, the game could have been all about exploration and puzzle solving w/o any monsters in the entire game and I would be fine with it. The memories of Link yelling ''Ahh! yarh! waah!'' 10times in the span of 5seconds because I was spamming A!A!A! in front of a monster are still hunting me.
You don't like motion control, I get it. You like to lie down on your couch, I get it. You refuse new things even tho it's clearly a great evolution in gaming (imo), I also get it. But don't tell me that OoT and MM had great controls when it comes to battle. Twilight Princess on the other hand... That game had the best battle controls in the series (after SS IMO). If you played it on the Wii, you will complain about the waggle, but if you played it on the GC, the waggle is replaced by your so dear ''A'' pressing (and personaly, I don't see much difference between a random small shake of the wrist and pressing A). The reason why TP was so great is because you had alot of techniques and combos that were needed to kill your oponent (skull splitter, backslash, shield bash etc...). The battle system was much more complex than ''stand in front of monster and spam A''.
@kain: I guess you and I couldn't disagree more. I felt like a badass everytime I slashed down enemies. I felt like I was Link, like I controled him in a way that a single A button could never achieve. Almost never had issues with the motion+, when I did most of the time it was only because that in the heat of the moment I was to rough in my shaking, and in that case, all I had to do is remind myself that I should calm down and take the time to make clear and fluid movements. To you, it broke the immersion, to me it's the other way around. Like I said, I felt like I was link, and till the begining to the end I never got tired of slashing down monsters. But in OoT, in a game where the sense of adventure is so immersive, everytime I fought a monster it reminded me that I was playing a video game. It reminded me how mecanical that game was. A = sword slash and theyr is nothing else you can do. You barely have any control of your action, you press A and that will bring you a sword slash in the same mecanical way that you switch the lights on or off (you either flip the switch and turn them on, or reflip the switch and turn them off and their is nothing else you can do with that concept). Atleast in TP you had combos so you still had choices of what you were doing so it did'nt feel as mecanical and superficial.