Metrium said:
archbrix said:
Totally agree, Kain. Nintendo did prove to be creative with some of how they implemented motion into Skyward Sword, but they also proved to me that I don't want that type of control again. When I want to cut grass for Rupees, I want to tap the attack button, not swing my wrist left and right. Ocarina and Majora's Mask controlled beautifully, with Wind Waker's awesome combat being the pinnacle of fluid controls for Zelda.
With all of the motion and touch control disruptions we've had in Zelda games for the last several entries, I think that a return to form with standard controls on the WiiU gamepad and the controller screen reserved for inventory/icons/maps would be "new" all over again, at this point.
|
I'm sorry, if their is anything that OoT succeeded in, it wasn't its control. The battle mechanics are terrible. Its only ''find monster, stand in front of monster, press A!A!A! like a maniac''. I never had fun killing monsters in Zelda, the game could have been all about exploration and puzzle solving w/o any monsters in the entire game and I would be fine with it. The memories of Link yelling ''Ahh! yarh! waah!'' 10times in the span of 5seconds because I was spamming A!A!A! in front of a monster are still hunting me.
You don't like motion control, I get it. You like to lie down on your couch, I get it. You refuse new things even tho it's clearly a great evolution in gaming (imo), I also get it. But don't tell me that OoT and MM had great controls when it comes to battle. Twilight Princess on the other hand... That game had the best battle controls in the series (after SS IMO). If you played it on the Wii, you will complain about the waggle, but if you played it on the GC, the waggle is replaced by your so dear ''A'' pressing (and personaly, I don't see much difference between a random small shake of the wrist and pressing A). The reason why TP was so great is because you had alot of techniques and combos that were needed to kill your oponent (skull splitter, backslash, shield bash etc...). The battle system was much more complex than ''stand in front of monster and spam A''.
|
No, apparently you don't "get it" because I never said I didn't like motion controls or that I refuse new things. Don't put words in my mouth and don't get so defensive just because someone has a different opinion than you...
What I said was, I don't like motion controls FOR ZELDA. For bowling, golfing and FPSs, the Wii remote is a veritable revolution for gaming. When I play Wii Sports I want to be up off my couch and moving around. But no, I don't like that for a Zelda game, nor do I like it for Punch Out, either. When you play Mario Galaxy, would you be happy if you had to flick the remote upward every time you wanted Mario to jump? There are some people who might; I think that would be an abysmal control choice as it wouldn't be accurate at all compared to a simple button press. However, doing Mario's spin move with a shake of the remote works FLAWLESSLY to me and I love it. It's all about implementing motion tastefully into the game mechanics and not overdoing it. Although, as I said before, Nintendo showed some creativity with Skyward Sword, I feel the motion was overdone. I didn't like what the game became as much, despite the few moments where I loved striking a scorpion's claws in a specific direction or stabbing inward to strike at a weak spot. And I'm not alone either: despite being a big advocate for SS's controls, Miyamoto himself has admitted that they may have alienated some people with the motion.
Regarding OoT, you may be too young to remember but upon its release, its lock-on feature alone was a revolution in 3D game space. Never before could you leap from side to side and backwards all while facing your enemy. And you can still accomplish different sword strikes depending on how you hold the analogue stick or if you jump attack - all with just a standard controller. And yes, Twilight Princess felt great as well, despite the waggling of the sword, simply because I absolutely LOVED the spin attack with a shake of the nunchuck. Again, tasteful implementation makes all the difference. In fact, I personally like TP's control better than SS overall. Yes, the waggling was cheesy but the fact that Link can actually run while swinging the sword (coupled with the glorious spin attack) makes the game feel better to me than what they chose to do for SS.