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archbrix said:

No, apparently you don't "get it" because I never said I didn't like motion controls or that I refuse new things.  Don't put words in my mouth and don't get so defensive just because someone has a different opinion than you...

What I said was, I don't like motion controls FOR ZELDA.  For bowling, golfing and FPSs, the Wii remote is a veritable revolution for gaming.  When I play Wii Sports I want to be up off my couch and moving around.  But no, I don't like that for a Zelda game, nor do I like it for Punch Out, either.  When you play Mario Galaxy, would you be happy if you had to flick the remote upward every time you wanted Mario to jump?  There are some people who might; I think that would be an abysmal control choice as it wouldn't be accurate at all compared to a simple button press.  However, doing Mario's spin move with a shake of the remote works FLAWLESSLY to me and I love it.  It's all about implementing motion tastefully into the game mechanics and not overdoing it.  Although, as I said before, Nintendo showed some creativity with Skyward Sword, I feel the motion was overdone.  I didn't like what the game became as much, despite the few moments where I loved striking a scorpion's claws in a specific direction or stabbing inward to strike at a weak spot.  And I'm not alone either:  despite being a big advocate for SS's controls, Miyamoto himself has admitted that they may have alienated some people with the motion.

Regarding OoT, you may be too young to remember but upon its release, its lock-on feature alone was a revolution in 3D game space.  Never before could you leap from side to side and backwards all while facing your enemy.  And you can still accomplish different sword strikes depending on how you hold the analogue stick or if you jump attack - all with just a standard controller.  And yes, Twilight Princess felt great as well, despite the waggling of the sword, simply because I absolutely LOVED the spin attack with a shake of the nunchuck.  Again, tasteful implementation makes all the difference.  In fact, I personally like TP's control better than SS overall.  Yes, the waggling was cheesy but the fact that Link can actually run while swinging the sword (coupled with the glorious spin attack) makes the game feel better to me than what they chose to do for SS

I still can't understand for the life of me why they removed that from Skyward Sword.

To tie in a bit to OP, I think that horseback riding on TP could still see alot of improvement, though it was very well executed already.

The series could take cues from Shadow of the Colossus or Assassin's creed for intersting alternative implementations of the concept.