kain_kusanagi said:
Yes it's better. It's much better. Motion control don't emerse you, they pull you out. The standard controler disapears in your hands. Motion controls constantly remind you that your playing a motion control game. In Zelda SS you don't feel like your swining sword or using a shield. Nope, you feel like your adjusting a remote control until it does what it's suposed ot. I'd rather smash the "A" button a hundred times instead of fip a motion controler back and forth. After about a half hour into Zelda SS I just wished I could relax witha controler in my lap, but no, I had to sit up straight and fuss with the finicky motion controls ever two minutes. |
Totally agree, Kain. Nintendo did prove to be creative with some of how they implemented motion into Skyward Sword, but they also proved to me that I don't want that type of control again. When I want to cut grass for Rupees, I want to tap the attack button, not swing my wrist left and right. Ocarina and Majora's Mask controlled beautifully, with Wind Waker's awesome combat being the pinnacle of fluid controls for Zelda.
With all of the motion and touch control disruptions we've had in Zelda games for the last several entries, I think that a return to form with standard controls on the WiiU gamepad and the controller screen reserved for inventory/icons/maps would be "new" all over again, at this point.







