Where did I disagree with any of this. Having 6 buttons on a controller is not something that was bound by technology. Graphics were. That's my point.
A generation is by birth and by definition rooted in the limitation of a specific type of hardware to perform certain tasks by reason of lacking technology (either unaffordable or not yet practically possible), and future upgrades are required to satisfy those needs. To have 6 buttons instead of 2 doesn't fall into that limitation, lacking live memory is.
I will keep this one shorter. Nintendo showed that interface is as viable an option for generational leaps as graphics and processing. They nailed this point home even further by releasing, "old" hardware with technological innovation expressly on interface. That is a generational leap. It is NOT a traditional generational leap, but it ABSOLUTELY is a generational leap. You are arguing it is not a generational leap despite them proving so to both Sony, Microsoft, themselves, and every one of the 95+ million buyers.
What they put on display was that you can add all the power you want, but a generational leap can now be defined distinctly in TWO SEPERATE ways (if necessary). That is where we differ on opinion. You see generational as something tied to graphics, but as I put on display, new ways to interact (even with those new graphics) are just as much generational leaps. Nintendo took this to thee extreme, but they nailed that point home this console generation.
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