Can't we have both? I want both.
2D Zelda isn't going to outsell 3D Zelda any time soon. Different audience from Mario.
RolStoppable said: Both, but going forward the problematic things that were introduced with the 3D games need to be taken out and should not be put into the 2D games (The Minish Cap adopted linear puzzle dungeons, sword upgrades tied to story progress and doing errands instead of putting in a greater number of dungeons). |
Aw, man... I really like The Minish Cap...
Majora's Mask also prioritized a ridiculous amount of sidequests over more dungeons, but you never hear anyone speak ill of that gem.
As for the "errands" in The Minish Cap, they made certain overworld areas feel like dungeons in themselves. I love the design of Caster Wilds, and the Temple of Winds did some things differently that I liked. Linearity doesn't bother me at all in Zelda dungeons.