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Nintendo - 2D or 3D Zelda? - View Post

RolStoppable said:
Both, but going forward the problematic things that were introduced with the 3D games need to be taken out and should not be put into the 2D games (The Minish Cap adopted linear puzzle dungeons, sword upgrades tied to story progress and doing errands instead of putting in a greater number of dungeons). In other words, new Zelda games need to be built on the foundation of the first and third game, but be grander.

You can't really have one or the other (2D or 3D), because both types offer something that cannot be done in the other.

And what would those problems be? I'm guessing you'll say they're too easy or something like that? Or that it's too linear? The upgrading system in SS was that linear you know. Sure, you couldn't get all the best gear right at the get go, you had to travel to the right places first - which didn't open up until later. But the same could be said about the original Zelda: you had to complete certain dungeons before getting your gear...



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