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Forums - Nintendo - Let's discuss Nintendo's September 2006 Wii presentation

RolStoppable said:
happydolphin said:

Thanks Viper.

@Rol. It depends on your definition of core and casual once again, and when they did it was failed. Metroid was failed for us core Nintendo gamers last gen. Nuff said tho? Should I add F-Zero and Starfox? What core games this past gen compensate for the no-shows?

Metroid Prime 3: Corruption was the satisfying closure of a stellar trilogy and Metroid Prime Trilogy was nice fan service. The first two games with improved controls and loading times and all three games on one disc for a fair price. Metroid: Other M being a disappointment doesn't mean that suddenly everything was bad for fans of Metroid.

It's not like things were all rosy on the GameCube either; for example, Donkey Kong only got a bongo-controlled 2D platformer that pales in comparison to the Wii's Donkey Kong Country Returns. The Donkey Konga games were spinoffs that didn't make up for the lack of a proper Donkey Kong game either.

Was the Nintendo 64 a failure for the Nintendo core gamer? It didn't have a single Metroid game, after all. The sequel to Mother/Earthbound got delayed again and again before it got cancelled entirely, only to later on appear as a Japan-only GBA game. The point being that not every single IP makes an appearance on every system and that in and of itself doesn't make any system bad.

Excite Truck was a great arcade racer on the Wii. It was light on content (it was also a launch game), but it somewhat compensates for the lack of F-Zero. Sin & Punishment 2 is a pretty good replacement for Star Fox. Kickass railshooter action.

The Wii had Xenoblade Chronicles, a second 3D Mario game and a 2D Mario game. What did the GameCube have to compensate for these?

Excite Truck looked fun (I haven't played it, but have seen all the videos), but nothing replaces F-Zero to me, especially not semi-comedic Exite Truck. I played Sin & Punishment 2 and I found Starfox a better and a more interesting IP in general.

Metroid Prime 3: Corruption was a great game, I loved it, but it did nothing like Metroid Prime did for the cube. Retro was tired of working on the games (they stopped making them) and lost some of its lead engineers at the time of the 3rd one. Then prime just stopped and we got Other:M (which this far in the game, I haven't played much, I did not like).

Xenoblade Chronicles I believe is a true gem of an IP and game to have on your system (I haven't played it either but that's for reasons of my own), which is a point in your favor, and the Last Story is another coveted IP. However the cube had Tales of Symphonia, Skies of Arcadia, Fire Emblem and Crystal Chronicles.

Donkey Kong Country Returns wins on the Wii, another fair point. Then again it could have been a bit more core in style (as compare to the original and other games in the core genre, this is something we've gone over: vibrant colors and certain input types, like swinging for pounding the ground). The cube had 4 swords. Pretty comparable, though DKCR is a better game in general. True, in this category of top quality cartoony IPs, Wii also has Punch Out.

I think it's debatable, but in general the cube wins.

RE4, Rogue Leader, Mario Sunshine, Metroid Prime, Twilight Princess (a cube IP, honestly), Eternal Darkness, F-Zero GX, Star Fox Armada (could have been better, skipped it), Viewtiful Joe, RE0, Wind Waker and more. In general it's a much more core platform.

The Wii had a handful of great core games, but not enough as compared to the cube, and certainly not enough for the leading video game platform of the generation.

I may be wrong, and to be honest you have much more experience with these libraries than I do, but there is what I could come up with in my limited knowledge.



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happydolphin said:

1) Excite Truck looked fun (I haven't played it, but have seen all the videos), but nothing replaces F-Zero to me, especially not semi-comedic Exite Truck. I played Sin & Punishment 2 and I found Starfox a better and a more interesting IP in general.

 

 

2) RE4, Rogue Leader, Mario Sunshine, Metroid Prime, Twilight Princess (a cube IP, honestly), Eternal Darkness, F-Zero GX, Star Fox Armada (could have been better, skipped it), Viewtiful Joe, RE0, Wind Waker and more. In general it's a much more core platform.

The Wii had a handful of great core games, but not enough as compared to the cube, and certainly not enough for the leading video game platform of the generation..


1) I was eagerly expecting Excite Truck 2 with online play and much more tracks, improved crash physics and destrution. But then we got Excitebots, which bombed miserably... I hope to see an Excite Truck 2 yet.

2) The Gamecube had much less shovelware, thus the catalogue is richier and more core.



RolStoppable said:

The point of contention is core games developed or owned by Nintendo. During the Wii presentation in September 2006 Nintendo said that they will continue to develop "these big masterpiece titles for the core gamer" and they kept that promise.

Any complaints regarding "not enough core games" need to be directed at third parties and you know how hard they screwed the Wii over. A case in point you are familiar with: Street Fighter IV. Didn't come to the Wii, but to a weaker platform, the 3DS. Because of this it really doesn't matter how powerful the Wii U is. The important question is if third parties are willing to put high quality games on Nintendo's home console this time around.

Isn't the 3DS stronger ?

Taking into account that it has to render stuff on less pixels.



RolStoppable said:

The point of contention is core games developed or owned by Nintendo. During the Wii presentation in September 2006 Nintendo said that they will continue to develop "these big masterpiece titles for the core gamer" and they kept that promise.

Any complaints regarding "not enough core games" need to be directed at third parties and you know how hard they screwed the Wii over. A case in point you are familiar with: Street Fighter IV. Didn't come to the Wii, but to a weaker platform, the 3DS. Because of this it really doesn't matter how powerful the Wii U is. The important question is if third parties are willing to put high quality games on Nintendo's home console this time around.

@SFIV. I'd seen you post that in another thread, and I totally agreed with you. Yes I love that game and I almost bought a 360 for it alone in 2009. Yes, for 3rd parties I agree with you. And you're right this was about 1st party games not about 3rd party games, I lost focus.

I'll agree that for 1st party games it's debatable all in all. If you compare just Cube core to Wii core it's also debatable, even though I would say I was personally more pleased with the gamecube. But the biggest issue is the core to casual ratio, which really expanded in the direction of casual and didn't expand in the direction of core. I know that more of something isn't a bad thing, but you have to remember that the games that are on a console define it, and if the ratio is too strong on one end, it can affect the market perception and business perception of the platform, and affect support on the long run. I know you'll think that's bull, and for gen 7 you could be right, but in general that's a principle in the market. The library you support will define the platform final library within a generation. It happened for all almost consoles in history bar an exception or two.



Nice find. It seems things ended up pretty good, nothing really big to complain about imo. On the other hand, it wasn't as informative as I'd hoped.

Either way, I'm looking forward to checking out this year's WiiU presentation. I feel like I can trust what they're going to say after seeing this thread. Cool :)