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RolStoppable said:

The point of contention is core games developed or owned by Nintendo. During the Wii presentation in September 2006 Nintendo said that they will continue to develop "these big masterpiece titles for the core gamer" and they kept that promise.

Any complaints regarding "not enough core games" need to be directed at third parties and you know how hard they screwed the Wii over. A case in point you are familiar with: Street Fighter IV. Didn't come to the Wii, but to a weaker platform, the 3DS. Because of this it really doesn't matter how powerful the Wii U is. The important question is if third parties are willing to put high quality games on Nintendo's home console this time around.

@SFIV. I'd seen you post that in another thread, and I totally agreed with you. Yes I love that game and I almost bought a 360 for it alone in 2009. Yes, for 3rd parties I agree with you. And you're right this was about 1st party games not about 3rd party games, I lost focus.

I'll agree that for 1st party games it's debatable all in all. If you compare just Cube core to Wii core it's also debatable, even though I would say I was personally more pleased with the gamecube. But the biggest issue is the core to casual ratio, which really expanded in the direction of casual and didn't expand in the direction of core. I know that more of something isn't a bad thing, but you have to remember that the games that are on a console define it, and if the ratio is too strong on one end, it can affect the market perception and business perception of the platform, and affect support on the long run. I know you'll think that's bull, and for gen 7 you could be right, but in general that's a principle in the market. The library you support will define the platform final library within a generation. It happened for all almost consoles in history bar an exception or two.