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Forums - Nintendo - EuroGamer: How Powerful is the WiiU Really?

@conegamer: do you really think the WiiPad has more potential that WiiMote in the long run? I think this could actually be a very interesting topic on it's own actually



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Conegamer said:
Soundwave said:
Conegamer said:
Soundwave said:

A modern $200 GPU blows away a PS3/360, especially in a closed console environment. 

PS3/360 are nothing special, this is ancient tech nowadays, you don't need a $600 system to blow those away. The only reason the PS3 was $600 anyway was because of the Blu-Ray disc format. The 360 launched at $299/$399 seven years ago. 


Whilst true, I think the battle will come from the UI as opposed to the graphics. There's not far to go with affordable technology currently, whereas options for innovative control schemes are massive.

 

To make the consoles a winner next-gen, graphics will likely improve slightly, but control options significantly.


There will be PS4/720 games by their mid-cycle that demolish current gen games, its just a matter of whether or not that's a big deal to the individual user. 

As for UI, honestly I think Nintendo is in for a rude awakening if they think running back to the traditional controller and slapping a touchscreen on it will have the same impact as the Wiimote. That's nothing people are going to be that surprised with and its probably something easily copied by Sony/MS as well. 

I still love Nintendo software, but the Wii philosophy on hardware just isn't my cup of tea. The days of the SNES/N64/GCN are long gone I guess. Still looking forward to Mario Galaxy/3D on Wii U very much. 

Yes, there will be games next-gen which destroy games from this-gen, but I don't think we'll see games looking any better than what we currently find on PC's, which is more of an improvement than a leap. If the WiiU struggles, it'll have the same game, but ported down with fewer lighting features, or detail, for example. It's whether or not after this gen, devs give Nintendo another chance...that's the bit I doubt.

Also, the Gamepad won't have the immediate impact of the Wii, correct. But it has more potential over its lifetime, just as the DS' touchscreen did. You can do so much more with an extra screen in your hands than a motion controlled wand. It may not take off, and it may be copied, but there's far more possibilities with it, which I look forward to. The issue, again, is whether or not devs jump on board. At least for now, that seems to be the case.


What exactly do you mean by devs jumping on board? Basically right now there's just a bunch of PS3/360 ports with two exclusives from Ubi Soft (probably going to be ported to the PS3/360 once the launch window is over). 

People are already freaking out about the Wii U Assassin's Creed 3 not having all the particle effects from the PS3/360 builds, lol. A lot of people are saying they're not going to buy the Wii U version because of that. When compared Wii U/PS4/720 multiplat titles are likely to have far, far bigger differences than that. 

I do think the Wii U pad is more useful than the Wiimote in a traditional gaming sense, but that's more because it returns to the traditional gaming layout. Honestly a lot of my favorite DS/3DS games barely use the touchscreen. In terms of lighting the sales charts on fire, I don't think it's as effective of a gimmick though. The Wiimote and motion gaming certainly carried the Wii to its initial success, it will be interesting to see how Nintendo fares without that type of hook. 



Am I the only one who chooses not to believe this simply because it's from EuroGamer?

Besides isn't some of this info offbeat or unsourced?

From what I've heard on multiple sites, these specs make the Wii U either just as powerful as PS3/360 or way more powerful. So, I'll just post statements from the internet.

http://mynintendonews.com/2012/08/30/developers-finally-reveal-wii-u-specs/

I don’t believe it because of these statements:

“The console’s CPU is apparently formed of three IBM Power PC cores”
“The GPU is a custom AMD 7 series, supporting shader type 4 and DX10 type features”

Power PC was never confirmed by Nintendo. Their own website claims that the CPU is multi-core, but Power based, not Power PC. They are two completely different CPU architectures.
The AMD 7 series GPU family supports shader model 5 and DX11 type features.

I am a skeptic. Grain of salt taken.



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"RAM in the final retail unit: 1GB of RAM is available to games."

This is why Eurogamer has no crediablitly. All rumors point 1.5 not 1 with 3.0 with developers.

But again it's all rumors.

 

I laugh when Eurogamer said anoymous source which in reality means we were talking to ourselves.

 

Eurogamer has no crediablity more so with Wii-U on par article that they got caught trying to get hits.

60 dollars chips today out power ps3/xbox.

90 dollars  make ps3 games look old.

150 dollars: Makes you never want to play on a ps3 game again.

Now imagine mass productive.

Probably paying half off.

Ps3 isn't powerful don't lie to yourselfs. With poor framerates and barely surviving crysis 2 with 30 frames per (maybe lower) at 720 p (not even native). You got to be joking me.

Rumors are for gallable people or troll bait.

9/13 or Wii-U release day. That will be facts not some rumor.



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CPU is dissappointing, but hopefully Mr Khan is right.



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Soundwave said:
Conegamer said:
Soundwave said:
Conegamer said:
Soundwave said:

A modern $200 GPU blows away a PS3/360, especially in a closed console environment. 

PS3/360 are nothing special, this is ancient tech nowadays, you don't need a $600 system to blow those away. The only reason the PS3 was $600 anyway was because of the Blu-Ray disc format. The 360 launched at $299/$399 seven years ago. 


Whilst true, I think the battle will come from the UI as opposed to the graphics. There's not far to go with affordable technology currently, whereas options for innovative control schemes are massive.

 

To make the consoles a winner next-gen, graphics will likely improve slightly, but control options significantly.


There will be PS4/720 games by their mid-cycle that demolish current gen games, its just a matter of whether or not that's a big deal to the individual user. 

As for UI, honestly I think Nintendo is in for a rude awakening if they think running back to the traditional controller and slapping a touchscreen on it will have the same impact as the Wiimote. That's nothing people are going to be that surprised with and its probably something easily copied by Sony/MS as well. 

I still love Nintendo software, but the Wii philosophy on hardware just isn't my cup of tea. The days of the SNES/N64/GCN are long gone I guess. Still looking forward to Mario Galaxy/3D on Wii U very much. 

Yes, there will be games next-gen which destroy games from this-gen, but I don't think we'll see games looking any better than what we currently find on PC's, which is more of an improvement than a leap. If the WiiU struggles, it'll have the same game, but ported down with fewer lighting features, or detail, for example. It's whether or not after this gen, devs give Nintendo another chance...that's the bit I doubt.

Also, the Gamepad won't have the immediate impact of the Wii, correct. But it has more potential over its lifetime, just as the DS' touchscreen did. You can do so much more with an extra screen in your hands than a motion controlled wand. It may not take off, and it may be copied, but there's far more possibilities with it, which I look forward to. The issue, again, is whether or not devs jump on board. At least for now, that seems to be the case.


What exactly do you mean by devs jumping on board? Basically right now there's just a bunch of PS3/360 ports with two exclusives from Ubi Soft (probably going to be ported to the PS3/360 once the launch window is over). 

People are already freaking out about the Wii U Assassin's Creed 3 not having all the particle effects from the PS3/360 builds, lol. A lot of people are saying they're not going to buy the Wii U version because of that. When compared Wii U/PS4/720 multiplat titles are likely to have far, far bigger differences than that. 

I do think the Wii U pad is more useful than the Wiimote in a traditional gaming sense, but that's more because it returns to the traditional gaming layout. Honestly a lot of my favorite DS/3DS games barely use the touchscreen. In terms of lighting the sales charts on fire, I don't think it's as effective of a gimmick though. The Wiimote and motion gaming certainly carried the Wii to its initial success, it will be interesting to see how Nintendo fares without that type of hook. 

It's true that games so far are mostly ports, but it's always the case early in a system's life, and from what I've seen so far, almost every game is using the gamepad in interesting ways (though obviously ZombiU, NintendoLand and Rayman Legends use it the best so far). 

@MUGEN and also here- I agree, the WiiU's gamepad does have some interesting features, a lot of which haven't even been seen really. From that 2011 E3 demo, there was a lot of cool stuff we haven't seen since. It may take time to get used to for devs, and for consumers alike, but I feel as though it has far more potential gaming-wise (as you said).



 

Here lies the dearly departed Nintendomination Thread.

A shade better than last gen. Sounds like another 3-year system from Nintendo. Beyond that, the hardware won't be competent to keep up with the various demands of next-gen gaming. Just like the Wii it'll be fun for a bit, but then it'll be time to move onto a more capable system.



Soundwave said:
Conegamer said:
From what I've seen, and what most non-anonymous sources seem to agree, is that its between 1.5-2x the power of the current gen. I'd be surprised if the PS4/720 are much more powerful.

Remember, Ninety designed this with 3rd parties; it's their system.


I think this is naive. I'm sure Wii U will be fine for Mario/DK/Kirby/etc. but what would be the reasoning for MS/Sony to make consoles just a tad more powerful than the 360/PS3 that they already make? 

Sony's already said there's no point in releasing a PS4 if it's not a big leap over PS3.

This is basically going to be the Wii-PS3-360 all over again. Nintendo needs the touchscreen controller concept to come up big for them. 

Because new hardware ignites new sales, especially software. Seems backwards, but its true. PR is just that PR... you can't take anything they say for 100
% fact until the hardware is actually shown off.

Its more likely that WiiU will be up to 5x the power of PS360 and their successors will be up to 8x. Meaning they are only 2-4x the power of WiiU; i.e. a lot closer than Wii is to PS360. Should be a at a point where 3rd parties will support all three rather equally.



I actually don't even think this is a budget issue.

This is casual-catering getting in the way. Nintendo is obsessed with released tiny consoles even though there's no practical purpose for it unless the console is meant to be a hybrid portable device.

But their "marketing research" has told them soccer moms prefer small, unassuming looking consoles, so we're all hooped by this need.

Even at $299.99 with a touchscreen pad, there should still be a decent enough budget there to smoke the PS3/360 outright, this shouldn't even be a question.

But when you force an arbitrary need into the equation, like the console casing having to be a fixed size, you have to start doing things like gimping the CPU to meet a certain heat output, because otherwise your case will just melt. I wouldn't be surprised at all if the Wii U has overheating issues even as is.

It's all because of that silly (IMO) desire to have such a small console. I had an NES growing up, never had a problem with a console that size, even the SNES is larger than the Wii U I believe. 



Pokemonbrawlvg said:
Am I the only one who chooses not to believe this simply because it's from EuroGamer?

Besides isn't some of this info offbeat or unsourced?

From what I've heard on multiple sites, these specs make the Wii U either just as powerful as PS3/360 or way more powerful. So, I'll just post statements from the internet.

http://mynintendonews.com/2012/08/30/developers-finally-reveal-wii-u-specs/

I don’t believe it because of these statements:

“The console’s CPU is apparently formed of three IBM Power PC cores”
“The GPU is a custom AMD 7 series, supporting shader type 4 and DX10 type features”

Power PC was never confirmed by Nintendo. Their own website claims that the CPU is multi-core, but Power based, not Power PC. They are two completely different CPU architectures.
The AMD 7 series GPU family supports shader model 5 and DX11 type features.

I am a skeptic. Grain of salt taken.


Anyone remember the thousands of articles claiming THE SPECS REVEALED!

Why gets hits and people go OMG THE NEWS ARTICLE MOST BE TRUE BECAUSE THEY SAID IT IS.

I seen rumors say Wii_U gpu is lower than ps3 to it's 10 times stronger.

I seen articles say the cpu is 1.5 two cores to 3.4 quad core.

I don't listen to the positive or neagtive because it's all bs.

Just wait till nintendo releases there specs.

"Power PC was never confirmed by Nintendo. Their own website claims that the CPU is multi-core, but Power based, not Power PC. They are two completely different CPU architectures.

The AMD 7 series GPU family supports shader model 5 and DX11 type features."

Eurogamer caught in a lie you don't say?

LOL



"Excuse me sir, I see you have a weapon. Why don't you put it down and let's settle this like gentlemen"  ~ max