Conegamer said:
Yes, there will be games next-gen which destroy games from this-gen, but I don't think we'll see games looking any better than what we currently find on PC's, which is more of an improvement than a leap. If the WiiU struggles, it'll have the same game, but ported down with fewer lighting features, or detail, for example. It's whether or not after this gen, devs give Nintendo another chance...that's the bit I doubt. Also, the Gamepad won't have the immediate impact of the Wii, correct. But it has more potential over its lifetime, just as the DS' touchscreen did. You can do so much more with an extra screen in your hands than a motion controlled wand. It may not take off, and it may be copied, but there's far more possibilities with it, which I look forward to. The issue, again, is whether or not devs jump on board. At least for now, that seems to be the case. |
What exactly do you mean by devs jumping on board? Basically right now there's just a bunch of PS3/360 ports with two exclusives from Ubi Soft (probably going to be ported to the PS3/360 once the launch window is over).
People are already freaking out about the Wii U Assassin's Creed 3 not having all the particle effects from the PS3/360 builds, lol. A lot of people are saying they're not going to buy the Wii U version because of that. When compared Wii U/PS4/720 multiplat titles are likely to have far, far bigger differences than that.
I do think the Wii U pad is more useful than the Wiimote in a traditional gaming sense, but that's more because it returns to the traditional gaming layout. Honestly a lot of my favorite DS/3DS games barely use the touchscreen. In terms of lighting the sales charts on fire, I don't think it's as effective of a gimmick though. The Wiimote and motion gaming certainly carried the Wii to its initial success, it will be interesting to see how Nintendo fares without that type of hook.







