| Korppi said: Dynamic levels and overworld screens. You know how in Mega Man X, if you beat, Launch Octopus before Sting Chameleon, Sting Chameleon's stage will be flooded? Or how beating Storm Eagle before Spark Mandrill will cause electrical outages in the latter's stage? Yeah, shit like that, but everywhere. It can be a minor thing, like an extra power-up that wouldn't have been there before if it wasn't for something the player did/didn't do in a previous stage, or it can be something more impactful, like if the player has to hit a trigger to raise the water level in order to reach a Star Coin, then the next stage, which would otherwise be a fairly standard level, would be filled with shallow water, flying Cheep-Cheeps, etc. |
Wow, you fuckin blew my mind right there. I've played Mega Man X many times and never realized that because I never changed the order of those bosses you mentioned. The only one I noticed was that the elephant stage sometimes had flowing lava, and sometimes it was frozen over - I'm guessing now it's related to the chill penguin, but damn that's cool. I've played the bosses in different orders before, but I've never mixed it up a whole lot, just a little. Next time I play it I'll be sure to mix it up big time.
That being said, although I think that is an awesome replay value mechanism, I don't think it fits Mario games much. My main emphasis for Mario would just non-generic worlds. Dark world from Mario Bros. 3 was awesome. Pipe world was cool as well. I mean these developers need to be creative and let loose. I'd rather them fail taking a risk that no risk and suceeding with generic levels I have played already from nsmbw
How about a wind world? The wind constantly playing a factor in terms of jumping ability like how ice in the ice world is always a factor. How about a hybrid ice/fire world like from Galaxy 1? How about a hybrid Huge/mini world like from Mario 64? Hybrid themes are cool, and work very effectively in other fictional universes like Magic the Gathering. How about a sly Casino/club theme for a bad guy world? There are tons of Mario games to go back to and draw inspiration from that there is no excuse for a rehash of nsmbw, ESPECIALLY since they did it twice now with nsmb2.









