By using this site, you agree to our Privacy Policy and our Terms of Use. Close

Forums - Nintendo - Mario Bros 2D games Ideas!

Tagged games:

Korppi said:

Dynamic levels and overworld screens. You know how in Mega Man X, if you beat, Launch Octopus before Sting Chameleon, Sting Chameleon's stage will be flooded? Or how beating Storm Eagle before Spark Mandrill will cause electrical outages in the latter's stage? Yeah, shit like that, but everywhere. It can be a minor thing, like an extra power-up that wouldn't have been there before if it wasn't for something the player did/didn't do in a previous stage, or it can be something more impactful, like if the player has to hit a trigger to raise the water level in order to reach a Star Coin, then the next stage, which would otherwise be a fairly standard level, would be filled with shallow water, flying Cheep-Cheeps, etc.


Wow, you fuckin blew my mind right there.  I've played Mega Man X many times and never realized that because I never changed the order of those bosses you mentioned.  The only one I noticed was that the elephant stage sometimes had flowing lava, and sometimes it was frozen over - I'm guessing now it's related to the chill penguin, but damn that's cool.  I've played the bosses in different orders before, but I've never mixed it up a whole lot, just a little.  Next time I play it I'll be sure to mix it up big time.

That being said, although I think that is an awesome replay value mechanism, I don't think it fits Mario games much.  My main emphasis for Mario would just non-generic worlds.  Dark world from Mario Bros. 3 was awesome.  Pipe world was cool as well.  I mean these developers need to be creative and let loose.  I'd rather them fail taking a risk that no risk and suceeding with generic levels I have played already from nsmbw

How about a wind world?  The wind constantly playing a factor in terms of jumping ability like how ice in the ice world is always a factor.  How about a hybrid ice/fire world like from Galaxy 1?  How about a hybrid Huge/mini world like from Mario 64?  Hybrid themes are cool, and work very effectively in other fictional universes like Magic the Gathering.  How about a sly Casino/club theme for a bad guy world?  There are tons of Mario games to go back to and draw inspiration from that there is no excuse for a rehash of nsmbw, ESPECIALLY since they did it twice now with nsmb2.



Around the Network

1. No. More. Gimmicks. Gimmicks include but are not limited to

- coins
- 3D
- bringing back SMB3/SMW iconic content without its associated gameplay e.g. raccoon tail
- Modal powerups. That means powerups you are forced to use to pass a specific puzzle and have no use in general play. Example: SMG2 cloud, SM64 vanish cap, SMG2 yoshi (NOT SMW yoshi)
- tablets
- touch
- microphone
- motion control
- bringing back certain characters for nostalgia reasons only (yoshi)
- gyros
- water packs

2. Put some effort in!

- Full orchestral soundtrack. Minimal reuse of past music.
- Fully new art assets making complete use of the hardware's power. Yes even though it's 2D. Make it the most beautiful 2D game of all time. Mario is a flagship is he not?
- 2D Mario is easy to make. Instead of 8 worlds, why not FIFTY worlds? Spend as much dev time as Mario Galaxy.



RolStoppable said:
just look at what they've done to other IPs. Metroid went down the shutter


What?



Kresnik said:
RolStoppable said:
just look at what they've done to other IPs. Metroid went down the shutter


What?

 

I believe he's talking about Other M:

 

1 Metroid Prime GC 2002 Shooter Nintendo 1.96 0.67 0.10 0.09 2.82
2 Metroid NES 1986 Adventure Nintendo 1.33 0.31 1.04 0.05 2.73
3 Metroid II: Return of Samus GB 1991 Adventure Nintendo 0.85 0.31 0.56 0.04 1.76
4 Metroid Fusion GBA 2002 Adventure Nintendo 1.18 0.27 0.17 0.06 1.68
5 Metroid Prime 3: Corruption Wii 2007 Shooter Nintendo 0.86 0.54 0.07 0.16 1.63
6 Super Metroid SNES 1994 Adventure Nintendo 0.57 0.12 0.71 0.02 1.42
7 Metroid Prime 2: Echoes GC 2004 Shooter Nintendo 0.87 0.35 0.07 0.04 1.33
8 Metroid: Other M Wii 2010 Action Nintendo 0.73 0.18 0.13 0.09 1.14

Disastrous sales given the Wii's install base and the time of its release.



IIIIITHE1IIIII said:

I believe he's talking about Other M:

 

Correct me if I'm wrong, but I thought Other M was trying to be an updated version of the original Metroid formula with some story added (that wasn't so well received).

But he was talking about how messing with the gameplay ruining their IP's, when messing with Metroid (i.e. Prime) made it bigger & better than ever.  Sure, their most recent attempt was a backwards step, but it had only come after their pushed the formula in a different direction to have excellent results.



Around the Network
Kresnik said:
IIIIITHE1IIIII said:

I believe he's talking about Other M:

 

Correct me if I'm wrong, but I thought Other M was trying to be an updated version of the original Metroid formula with some story added (that wasn't so well received).

But he was talking about how messing with the gameplay ruining their IP's, when messing with Metroid (i.e. Prime) made it bigger & better than ever.  Sure, their most recent attempt was a backwards step, but it had only come after their pushed the formula in a different direction to have excellent results.


Personally, I believe the reason Metroid Prime started to decline was due to 1) focus on graphics/realistic environments, 2) increased competition from similar games and 3) "hardcore" gamers skipping the Wii altogether after owning a GC. So yeah, I may be wrong, but I mainly blame the hardware.

Regarding Other M, the gameplay was severely tampered with from what I have heard (never owned the game myself). You only used the wii remote and not the nunchuck, while switching from 2D to FPS. Add a complex story to this and all I see is a mess.



RolStoppable said:
Make it the same as always, because haters are gonna hate anyway. People should actually be thankful that Nintendo doesn't mess with the gameplay, just look at what they've done to other IPs. Metroid went down the shutter and Paper Mario has become a guinea pig for creative gameplay concepts.


The title clearly says "Game Ideas," not "Gameplay Ideas." I know you probably overlooked this just so you could come in here to flame games you don't appreciate, but this really isn't the thread for that.

 

I would like to see Nintendo move away from the plastic, super clean look of the NSMB art style. Luckily for me, the Wii U one seems to be taking a direction away from that with the landscaping, but the characters still feel too plastic, clean and squishy.

Aside from the visual style, I also hope Nintendo does animations and voice acting in a way that aren't so child-directed. There are ways to be colorful, wonderous, and creative while not having super cheesy animations and voice acting. The original Mario games did this perfectly all the way up to Mario 64, in my opinion.

Story-wise, the only thing I'd like to see changed is the presentation. Again, making it more like the older Mario games (since they're amazing examples to see) where it was accessible and relatable to almost everyone regardless of age and demographic.

Music is too bubbly, clean, and completely lacking emotion. I want to see new music that evokes emotion and stays forever classic. Do consumers remember and love music from NSMB like old Mario classics? Nope...

Overworld map - I believe NSMB U is adding back an overworld map like SMW had. I miss that. It added more life to the world and a sense of exploration.



All stages to start on the right and scroll to the left. Massive.



RolStoppable said:

Other M changed the formula and also focused on story. Other M is only Metroid in the most superficial sense and it's broken at its core.

Metroid Prime carefully moved the Metroid gameplay into the third dimension. What would also work in 3D was kept the same and what needed to be changed to adapt to the additional dimension was changed. The things that made Metroid Metroid were still there, that's why the game is highly regarded. Other M threw most fundamental elements of Metroid overboard and replaced them with stuff that doesn't suit the IP.


I'm sure that's all true.  I haven't played Other M.  

The point I was getting at with my original "What?" was that they changed Metroid up with Prime and it didn't go down the shutter (!), if anything it increased in quality.

Other M attempted to change things up with Metroid and it failed because the things that made it great in the first place weren't there.  

That's all I'm saying they should do with Mario.  Pull a Metroid Prime, not an Other M.  

If that's too hard to do because it's 2D/ The forumla is already peaked / There's no move to 3D, then maybe they just need to give the series a rest.  Or keep making them and keep making money from them.  But I reckon there's still a sweet spot which could be hit yet, I just don't know what it is!



RolStoppable said:
IIIIITHE1IIIII said:

Personally, I believe the reason Metroid Prime started to decline was due to 1) focus on graphics/realistic environments, 2) increased competition from similar games and 3) "hardcore" gamers skipping the Wii altogether after owning a GC. So yeah, I may be wrong, but I mainly blame the hardware.

(...)

You just posted the sales of the Metroid games. Your third point is contradicted by the sales numbers for Echoes and Corruption. Your second point is contradicted by the lack of similar games. If you want something like Metroid Prime, there is only Metroid Prime. Your first point... just forget about it. So how about this:

After a break of eight years (1994-2002), there was much hype surrounding the release of Metroid Prime. It's one of a kind and the first of its kind, so who knows how many of the people who bought it really liked it. Based on videos and screenshots it could easily be mistaken for a straightforward sci-fi FPS and these people's expectations weren't met. This led to significantly lower sales for Echoes. Based on the sales of Corruption, the actual GC fanbase moved over and some more people tried it out.


Yes, Metroid Prime was one of a kind and first of its kind, but people didn't want more of that kind because it didn't really expand from there. If we compare it to the Halo series, the first one featured local multiplayer and system link multiplayer while the second one offered online multiplayer. That's a massive leap which made players enjoy the multiplayer a lot more this time around.

Metroid Prime 2? They added local multiplayer for up to four people. An almost unnecessary feature when compared to the single player, which from what I understand isn't to much different from the first one. (only played the second and short periods of the first one myself). And the gameplay and unlockable armour abilities are almost completely the same in both games.

I don't think over a million people bought the first game and were disappointed. I think they enjoyed it but preferred titles offered by the competition over Metroid Prime 2.