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Forums - Nintendo Discussion - Mario Bros 2D games Ideas!

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Soleron said:
1. No. More. Gimmicks. Gimmicks include but are not limited to

- coins
- 3D
- bringing back SMB3/SMW iconic content without its associated gameplay e.g. raccoon tail
- Modal powerups. That means powerups you are forced to use to pass a specific puzzle and have no use in general play. Example: SMG2 cloud, SM64 vanish cap, SMG2 yoshi (NOT SMW yoshi)
- tablets
- touch
- microphone
- motion control
- bringing back certain characters for nostalgia reasons only (yoshi)
- gyros
- water packs

2. Put some effort in!

- Full orchestral soundtrack. Minimal reuse of past music.
- Fully new art assets making complete use of the hardware's power. Yes even though it's 2D. Make it the most beautiful 2D game of all time. Mario is a flagship is he not?
- 2D Mario is easy to make. Instead of 8 worlds, why not FIFTY worlds? Spend as much dev time as Mario Galaxy.

You nailed it.  Especially the bit on "modal" power ups.  Power ups should always be optional, because when they are optional they have an intrinsic user-creative flair to them.  You CHOOSE how to use it.  Also, when a power up is required, its features cater to that requirement and thus tend not to have multiple uses.  Yoshi had many uses when introduced - acted as a second jump, swallow enemies, spit them out at enemies, act as a mushroom (taking a second hit), and had the ability to take in different shell power ups.   Cloud Mario was sort of cool (too many jumps imo), but resulted in bland stages - they should have just given you the power up and not made any stages catering towards it.  The spin jump from SMW was cool also because it had multiple uses and was NEVER required since it lost its effect when small anyways.  The player needs avenues to express their creative take on how to play.

I made a post earlier about how developers need to let loose with their imagination when it comes to new worlds.  Hybrids are an easy place to start if you can't even think of anything and many fictional universes extract from such sources.  



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robzo100 said:


Wow, you fuckin blew my mind right there.  I've played Mega Man X many times and never realized that because I never changed the order of those bosses you mentioned.  The only one I noticed was that the elephant stage sometimes had flowing lava, and sometimes it was frozen over - I'm guessing now it's related to the chill penguin, but damn that's cool.  I've played the bosses in different orders before, but I've never mixed it up a whole lot, just a little.  Next time I play it I'll be sure to mix it up big time.

That being said, although I think that is an awesome replay value mechanism, I don't think it fits Mario games much.  My main emphasis for Mario would just non-generic worlds.  Dark world from Mario Bros. 3 was awesome.  Pipe world was cool as well.  I mean these developers need to be creative and let loose.  I'd rather them fail taking a risk that no risk and suceeding with generic levels I have played already from nsmbw

How about a wind world?  The wind constantly playing a factor in terms of jumping ability like how ice in the ice world is always a factor.  How about a hybrid ice/fire world like from Galaxy 1?  How about a hybrid Huge/mini world like from Mario 64?  Hybrid themes are cool, and work very effectively in other fictional universes like Magic the Gathering.  How about a sly Casino/club theme for a bad guy world?  There are tons of Mario games to go back to and draw inspiration from that there is no excuse for a rehash of nsmbw, ESPECIALLY since they did it twice now with nsmb2.

I think the only stages that change like that are the ones I mentioned and the one you mentioned (I actually forgot about that, since starting with Chill Penguin is a no-brainer for me because of the Dash upgrade [can't see why they couldn't just give them during the intro stage]), but yeah, it's pretty neat. I would love to see that kind of stuff used in a bigger way, like, say, in a mainline Super Mario game.

You and Soleron pretty much summed up all of my problems with the NSMB games: the same old element-themed worlds, the recycled carousel music (show of hands: who here wasn't already tired of this theme by 2009?) and the general feeling that Nintendo isn't even trying.



Dont tinker with Mario its fine the way it is, just give him a little holiday at isle Delphino to recharge his batteries. Then after a couple or three years we will be pining for the next Mario game...sometimes you can get too much of a good thing.



The devs of Mario Games should get inspiration from Retro Studios' Donkey Kong Contry Returns on the Wii. That game was a master piece. It's the best platformer of 2010 hands down. I would say abandon the *New* Super Mario series and start making 2D Mario fresh again.



Wii U Demos in *FPS* View  ;)
http://www.youtube.com/user/PxDxI

IIIIITHE1IIIII said:

*cracks knuckles*



- Realistic environments. No more kiddy, blocky or colourful worlds. They are getting old. A post apocalyptic setting, for instance, would be nice for a change.

- A new and deeper story. They need to stop re-using the same old "Oh no! Bowser has kidnapped the princess!"-story. Been there, done that. It would be much more awesome if something like aliens or terrorists started threatening the earth, with Mario being humanity's last hope-

- The same old gameplay mechanics needs to be completely revamped. Simply running and jumping sideways does not offer enough variation. Preferably, I would go for a 3D world, seen from a first person perspective. That way you can see what Mario sees, feel what Mario feels and truly experience what Mario is experiencing. I mean, why hold back the realism when current hardware have made this much progress? We need to stop living in the 80's.

- New-, and better power-ups. We have already seen the ancient fireflower, and it's about time they mix things up a little. Adding guns and rockets sounds like the ideal choice here, as it fits perfectly with the setting and FPS view.

- New characters: Let's take a look at Mario for instance. He will never get rid of his kiddy image. As such it would make no sense to keep him in his current form when the series is in this desperate position to change for the better- more mature audience. He could keep his name to help push sales, but the character would need a new voice, an actual background story and a new job. Preferably as former member of a mafia gang, to give him a reason to be experienced with weapons.


(I have a feeling though that even by that point people would still call it an unimaginative remake of Super Mario Bros.)


You should pad this out a bit more and make it into the OP for a thread.  



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I think they made a big mistake with NSMB 2. It should have been based on the US version of the NES classic SMB 2. I don't care that it's built on top of Doki Doki Panic. It's a better game than the Japanese SMB 2 and it's still one of the best classic Mario games. Then NSMB 3 could be based on SMB 3 and NSMB 4 would be based on Mario World and so one.



Koopa finally got a hold of Mario and realized that in order to finally stop him he needs to rid him from what he uses the most: his legs to jump over his enemies. So Koopa eats Mario's legs and leaves him to bleed to death.

Princess Peach, now impregnated with the seed of Koopa, will give birth to the AntiChrist so Mario, realizing Luigi is too much of a pussy to save the world by himself, realizes that "death can kind of wait" given the present circumstances so he pushes forward, dragging his body through the floor and killing his enemies by eating his heads instead of jumping on them.

Instead of coins, Mario now collects "Blood Pints" to keep himself from bleeding to death and, when in possession of +100 points in Blood Pints he can unleash a powerful blood-whirlpool attack that shall be dubbed the Menstrual Madness.



Nintendo is selling their IPs to Microsoft and this is true because:

http://gamrconnect.vgchartz.com/thread.php?id=221391&page=1

amp316 said:

IIIIITHE1IIIII said:



You should pad this out a bit more and make it into the OP for a thread.  


The thought struck me (and still does), but I think I need to broaden the subject for good discussion to come out of it.



The next game of the series should be called "New Super Mario Bros. Galaxy" - there, all problems solved! Or, another solution: let Miyamoto do the game from scratch all alone (except the programming)!

Anyways, what Nintendo really should do is take a step back and ask themselves: "What would a Mario game look like if we had done it back in '85 with all the abilities and resources we have TODAY".



I'm on Twitter @DanneSandin!

Furthermore, I think VGChartz should add a "Like"-button.

I think they should just continue to do what they're doing.

People let nostalgia (and the classic visual style) affects them, imo, and do not acknowledge that NSMB was one of the (if not the) most innovative Marios of all. For lots of reasons, but the main ones are:

1 - Gameplay... lots of changes, but just by adding the the kick wall move it changed the dynamics completely. Just try to remember the amount of deaths you saved because of that (and the spectacular ways you did it) and the amouts of stages that needed it.

2 - It introduced the definitive concept of mario level design: 1 stage/1 gimmick (in a good way)
The amount of variety surpasses any mario combined. Just compare open mindedly to see what I mean. Each and every stage had it's own "thing".

I can't wait to play NSMB2... they always make new "things" to do on stages