| robzo100 said:
That being said, although I think that is an awesome replay value mechanism, I don't think it fits Mario games much. My main emphasis for Mario would just non-generic worlds. Dark world from Mario Bros. 3 was awesome. Pipe world was cool as well. I mean these developers need to be creative and let loose. I'd rather them fail taking a risk that no risk and suceeding with generic levels I have played already from nsmbw How about a wind world? The wind constantly playing a factor in terms of jumping ability like how ice in the ice world is always a factor. How about a hybrid ice/fire world like from Galaxy 1? How about a hybrid Huge/mini world like from Mario 64? Hybrid themes are cool, and work very effectively in other fictional universes like Magic the Gathering. How about a sly Casino/club theme for a bad guy world? There are tons of Mario games to go back to and draw inspiration from that there is no excuse for a rehash of nsmbw, ESPECIALLY since they did it twice now with nsmb2. |
I think the only stages that change like that are the ones I mentioned and the one you mentioned (I actually forgot about that, since starting with Chill Penguin is a no-brainer for me because of the Dash upgrade [can't see why they couldn't just give them during the intro stage]), but yeah, it's pretty neat. I would love to see that kind of stuff used in a bigger way, like, say, in a mainline Super Mario game.
You and Soleron pretty much summed up all of my problems with the NSMB games: the same old element-themed worlds, the recycled carousel music (show of hands: who here wasn't already tired of this theme by 2009?) and the general feeling that Nintendo isn't even trying.







