AndrewWK said:
|
I know, I've used a wrong verb.
Is mario still fun | |||
| yes | 113 | 81.29% | |
| no | 24 | 17.27% | |
| Total: | 137 | ||
AndrewWK said:
|
I know, I've used a wrong verb.
| Kynes said:
I've read the article another time, to see if I missed something, and I don't see the problem. 2D Mario is the pinnacle of platform games, the only problem I see here is the double standards the press has with some games, and too much games in a short period of time due to the launch of two new consoles, but that doesn't mean reduced metacritic averages for other franchises, the so called "hardcore" franchises that get a pass whatever they do. I've never seen so much criticism in the press to yearly franchises. It's funny that the media considers Mario a problem, when Mario games (plus MH3D in Japan) are the main reason why the 3DS is selling. The article mentions reduced sales, and I'm saying that Sony would love to have an equivalent to Mario, even with reduced sales, to lift Vita sales. It's funny that one of the most recognized Sony fans on this forum opens a thread to criticize Mario sales, when Sony has a much bigger problem with Vita sales. Only that. |
I thought it was a fairly decent article comparing the positives of having a by-the-numbers formula that sells well vs. keeping creative integrity flowing, especially in relation to future scoring and sales figures. I mean, there's not going to be any alarm bells set off by NSMB2's scores or sales, but you must admit they've both seen a drop and opening a bit of discussion about what that means for the future of the series is no bad thing.
Equally, you could accuse some of Sony's franchises of doing the exact same things. A new God of War game on the Vita would surely boost sales, definitely not to Mario-esque levels but it is one of their biggest IP's. But that series, in my eyes, has reached a pinnacle of cinematic hack-'n'-slash gameplay combined with story telling, so where do you go from there? Do you create a new one just to give your handheld a boost, or do you take a gamble on something like Tearaway instead? Ofc, this isn't the exact case with Vita, as Sony are mixing in both old & new for it, just with no God of War (yet).
Anyway, I can see why you posted what you did because it is Turkish, but regardless of who posted it the content of the article is decent, in my opinion, and the message it's trying to get across is not a bad place for discussion.
mushroomboy5 said:
The sales DO reflect this opinion... I never said 3D Mario was more commercially viable, I just said it was better and less creatively stagnant (which I realise is just opinion but it has nothing to do with sales...I'm a fan not a businesman). These days 2d mario games attract (so-called) casuals and sell to the masses by the bucketload, while 3d mario only seems to sell to the more discerning 'elitist' gamers (although 6-10 million units could hardly be called poor sales could they?)...I work with grannies and fat housewives who rushed out to buy the last 2 'New Super Mario Bros' (completely oblivious to the fact they are essentially playing remakes of games that are 20 years old) and then stare at me like a syphilitic leper when I have the nerve to ask them if they've played GALAXY or Mario Land...'Oh they're just too confusing for me...I don't know which way I'm running'....I'm surprised they can find their way to the toilet. These are the people buying 2D Mario games these days.... While there are a few exceptions, we don't generally live in a society where products sell based on their quality or artistic merits, which is why many a creative genius died hungry and insane in their own time and people like Stephenie Meyer live to be fat rich and happy ;) |
thats how it is generally when it comes to 3d, people seem to get stupid, like they cant operate that kind of game at all. Thats just the way it is
NSMB2 is a lot of fun to play. I was initially disappointed by screenshots and videos because it didn't seem like Nintendo was really moving the bar. Now that I have the game, I can't put it down.
I'll let y'all debate over this... I'll go play some more.
TL;DR - Iwata: We only release one 2D Mario per console. So the fuck up haters and go play your yearly installment of CoD and Madden.
Nintendo President Satoru Iwata has responded to recent criticism that the company is diluting the quality of its Mario titles by iterating too frequently on its most famous mascot.
It will ration the number of side-scrolling 2D Mario titles.
"We only create a New Super Mario Bros. title one [sic] per platform," said Iwata in an interview with Kotaku. "I think we'll probably go ahead and continue at that pace.
"That being said, that's probably Miyamoto's choice, so I can't give you a 100 per cent guarantee that that's the pace we'll continue at."
Super Mario 3D Land came out towards the end of last year and was the first Mario title to be released on 3DS, receiving great reviews. New Super Mario Bros. 2 came out last week to a more mixed response. And it isn't long before Nintendo releases New Super Mario Bros. U alongside its new console, Wii U (sometime later this year).
Responding to concerns that the two games (New Super Mario Bros. 2 and U) might be too similar, and could suffer from being released just months apart, Iwata stated: "I believe the two titles are unique enough that I wouldn't say that I'm super-worried that people are going to be confused."
Iwata also spoke about the company's approach to DLC. New Super Mario Bros. 2 is the first Mario title to feature downloadable content. Iwata allayed any fears that it might be selling content stripped out of the game, saying: "Our goal is to create DLC in such a way that consumers do not feel that they have been cheated or deceived. Now I believe there are people out there, readers, who have are worried about that, and we just want to ensure them that we have that in mind and want them to know that that's not what we are planning on doing," he concluded.
Daniel is IGN's UK Staff Writer. You can be part of the world's worst cult by following him on IGN and Twitter.
-----------------------------------------------
Do people have a legit beef with the games or the sales?
God dammit, continued DLC, I forgot. Now I'm going to have to buy this game because I know it'll continue to be supported with more content.
Curse you, Nintendo!

| Ostro said:
(And be honest just for once: the older Marios are as easy. It may be harder at a few spots due to the slightly worse control feeling but that's it. You'd finish them in no time as well now. Just because you didn't as a kid doesn't mean they weren't as easy. Take out your SNES now and try it. Super Mario World should be the only one taking more time due to its number and size of levels.) |
Bloody good point. A friend and I recently played through Mario World on my SNES (on the 20th anniversary in the UK). Took us about 4h 30m. The only place we got stck was the same bloody place I first got stuck as a kid. The lost woods.
retroking1981 said:
Bloody good point. A friend and I recently played through Mario World on my SNES (on the 20th anniversary in the UK). Took us about 4h 30m. The only place we got stck was the same bloody place I first got stuck as a kid. The lost woods. |
Yup, and SMW had the most content out of the old games, including the star road. Still it was pretty easy and you had saves too. SMB3, despite the lack of saves is also pretty easy, in the sense that even if you die a few times in some places it's just to easy to hoard lifes despite the fact that you can't replay levels. SMB2 is simply an outlier. The first game is the only one for hich a case might be made, in the sense that lifes mattered a bit more and as such I think it had the best "coin and 1-up mechanic". Still, if you had saves and could replay levels and stack lives, it would be incredibly easy.
Truth is, in general the New games offer more content and actually have more levels which are a bit more challenging. Now of course if you play games with essentialy the same basic mechanics for decades they're gonna seem much easier.