By using this site, you agree to our Privacy Policy and our Terms of Use. Close

Forums - Sales - Sony: 2.2 Million PS Vita Units Sold Worldwide

kowenicki said:
Making sense of the numbers:

2.2m shipped.

Lets be generous and say 1.9m sold through.

We are fairly confident of Japan numbers at 800k and US numbers wont be miles off (NPD leaks) at 650k

So that lease just 450k for the whole of Europe.

450k where we currently have 734k shown at the end of June.

So this means the Vita is selling about 10k less per week than we thought in Europe. This means that the Vita sales in Europe are well under 10k per week.


Yikes...



Yay!!!

Around the Network
curl-6 said:
Kenology said:
curl-6 said:
One thing in the Vita's favor in the 3DS doesn't seem to have a powerful lineup for the rest of the year.


Well, it has Pokemon... even if it is for DS.  That and Mario is all it needs. 


Will Pokemon push many systems though? Won't almost everybody who's into Pokemon already have a DS/3DS?

And will Paper Mario? The "Sticker Star" subtitle does have the whiff of a gimmicky/childish approach that might put off some gamers, and again, won't Mario fans already be buying the system for 3D Land and NSMB2?

I think there's plenty more games than just those coming out. Paper Mario will sell fine, as will Mario and Pokemon. Other titles from last year will also do fine. And 3rd party titles should flourish as well.

What would have made it 10x better would be Luigi's Mansion and Fire Emblem, though.



 

Here lies the dearly departed Nintendomination Thread.

ganoncrotch said:
Nem said:
Naninho said:

Shuhei Yoshida, after reading this news on the Internet: "Oh, it seems these sales are bad. But I know exactly what the Vita needs: less exclusives!"


Well, Vita games dont sell (cause the system doesnt sell), so even Sony has to recoup the development costs. I wouldnt be surprised if they announced a PS3 version of Wipeout 2048 soon aswell.


That is just rediculous. So now you basically have the Vita costing a bit more than the PS3 and having the very likely possibility of having nothing of it's own just a few scaled down ports of available ps3 games? what market are they going for here with this plan?

 

It is genuinely depressing to watch.


Good news for the Vita. Instead of porting the game for the PS3 to recoup losses they just closed down studio liverpool... actually scratch that, its terrible news. The Wipeout series just got killed by Sony and their inability to do something with the Vita.



I thought the 3DS was getting Animal Crossing this holiday?

On topic: So the Vita is doing worse than we thought. I wonder how the PS4 will perform after this.



phenom08 said:
I thought the 3DS was getting Animal Crossing this holiday?

On topic: So the Vita is doing worse than we thought. I wonder how the PS4 will perform after this.


It is... in Japan. Q1 2013 for us peasants



Around the Network
ganoncrotch said:
Dgc1808 said:
It's sad to see such an awesome device perform like this.


psone - 33mhz - 102million units
n64 - 94mhz - 32m
saturn - dual core 30mhz - 9m
----------------------------------------------
ps2 - 333mhz - 155m
xbox - 750mhz - 24m
gamecube - 485mhz - 21m
----------------------------------------------
ps3 - 7 core 3ghz cell - 64m
xbox - tri core 3.2ghz - 67m
wii - 749mhz - 97m

even in handhelds power =/= sales

psp - dual core 333 mhz - 71m
DS - 66mhz+33mhz - 151m

 

The most powerful machine I don't think in the history of console wars has never came out on top sales and profits wise. it's very odd that companys havn't figured it out yet that more mhz just doesn't right up equal more games, gamers or sales on their systems.

Tis a bit sad considing how absolutely incredible the psp was compared to the DS but I think the homebrew community made more use of the psps' power than any developer ever did.


Most those specs are wrong.

The PS3 isn't 7 core at 3Ghz, it has 7 processing elements at 3Ghz, those processing elements aren't full processors, they don't have full cache and they are nowhere near comparible to a "core" on the Xbox 360 CPU. Theoretically the PS3 CPU is faster however, getting efficient use from 6 (1 thread is for the OS) threads is kinda...impossible. They don't even achieve efficient use of 4 cores on x86 based CPUs which have been targets for mainstream games development for the past 10 years.

The Sega Saturn wasn't "dual core". It has 2 CPUs however. It wasn't more powerful because addressing 2 threads that were performaing the same task back in 1996-1997 in an efficient manner was nigh on unheard of. The extra CPUs on other games consoles were designed for specific tasks like audio. It wasn't actually more powerful anyway, the 3d hardware inside the Saturn was serverely lacking and which is why PS1 games looked better. Much like the days of when 3D cards came out for PCs. You could have say a 400Mhz Intel Pentium II with no 3d card and an old Intel 166MMX with a 3dfx card or powerVR and the one with the 3D card would look way better and run way smoother in games that can take advantage of OpenGL or Direct3D.

The processing power of a console has nothing whatsoever to do with it's succsess and history hasn't shown any truth at all in what you are saying. The processing power is simply an incedental statistic, for example a console released later on in the generation will have a lower chance of being successful but a higher chance of being more powerful than other consoles in that generation - of course because over time hardware can be made more powerful due to process shrinking and reduction in price of components, it obviously is also less likely to be a sales success due to starting late.

 

You have conveniently forgotten to mention the Sega Genesis Vs SNES. The SNES was more powerful than the Genesis and yet sold more by end of generation.



fillet said:
ganoncrotch said:
Dgc1808 said:
It's sad to see such an awesome device perform like this.


psone - 33mhz - 102million units
n64 - 94mhz - 32m
saturn - dual core 30mhz - 9m
----------------------------------------------
ps2 - 333mhz - 155m
xbox - 750mhz - 24m
gamecube - 485mhz - 21m
----------------------------------------------
ps3 - 7 core 3ghz cell - 64m
xbox - tri core 3.2ghz - 67m
wii - 749mhz - 97m

even in handhelds power =/= sales

psp - dual core 333 mhz - 71m
DS - 66mhz+33mhz - 151m

 

The most powerful machine I don't think in the history of console wars has never came out on top sales and profits wise. it's very odd that companys havn't figured it out yet that more mhz just doesn't right up equal more games, gamers or sales on their systems.

Tis a bit sad considing how absolutely incredible the psp was compared to the DS but I think the homebrew community made more use of the psps' power than any developer ever did.


Most those specs are wrong.

The PS3 isn't 7 core at 3Ghz, it has 7 processing elements at 3Ghz, those processing elements aren't full processors, they don't have full cache and they are nowhere near comparible to a "core" on the Xbox 360 CPU. Theoretically the PS3 CPU is faster however, getting efficient use from 6 (1 thread is for the OS) threads is kinda...impossible. They don't even achieve efficient use of 4 cores on x86 based CPUs which have been targets for mainstream games development for the past 10 years.

The Sega Saturn wasn't "dual core". It has 2 CPUs however. It wasn't more powerful because addressing 2 threads that were performaing the same task back in 1996-1997 in an efficient manner was nigh on unheard of. The extra CPUs on other games consoles were designed for specific tasks like audio. It wasn't actually more powerful anyway, the 3d hardware inside the Saturn was serverely lacking and which is why PS1 games looked better. Much like the days of when 3D cards came out for PCs. You could have say a 400Mhz Intel Pentium II with no 3d card and an old Intel 166MMX with a 3dfx card or powerVR and the one with the 3D card would look way better and run way smoother in games that can take advantage of OpenGL or Direct3D.

The processing power of a console has nothing whatsoever to do with it's succsess and history hasn't shown any truth at all in what you are saying. The processing power is simply an incedental statistic, for example a console released later on in the generation will have a lower chance of being successful but a higher chance of being more powerful than other consoles in that generation - of course because over time hardware can be made more powerful due to process shrinking and reduction in price of components, it obviously is also less likely to be a sales success due to starting late.

---------------------------------------------------------------------------------------------------------------------------------------------------------------

You have conveniently forgotten to mention the Sega Genesis Vs SNES. The SNES was more powerful than the Genesis and yet sold more by end of generation.

Super Nintendo Entertainment System CPU 16-bit 65c816 Ricoh 5A22 3.58 MHz

Sega Megadrive Processor: Motorola 68000 16/32-bit processor @ 7.67 MHz (MC68HC000, CMOS version)

From just a pure 100% focused on the main cpu of the console! which was solely what my list includes the megadrive had a faster cpu, now to say that the snes didn't have a lot more gpu tricks up it's sleeve is the same as how the GC and Xbox don't mention all of their post processing affects which obviously can make a game look nicer. But from a CPU point, the megadrive was stronger, and sold less.

 

Edit - added a line to make where the new post was since you managed to write your post inside your quote of mine. also as for the specs being wrong, are you disputing the order of power in consoles that the ps3 has a more powerful cpu in terms of gflops of power? and are you saying that the wii with double the sales is anywhere near as powerful?

I know you are basing the playstation to saturn comparison on what people ended up doing with it, but if you look at some of the saturn games like the saturn versions of wipeout 2097 or tomb raider alongside their psone counterparts the machine was capable of a lot more... saying that it does appear a trend that more complex more powerful doesn't work out well as it's costly to get the most out of a system like was seen at the beginning of the ps3s life and the entirity of the saturns short rather sad life.



Why not check me out on youtube and help me on the way to 2k subs over at www.youtube.com/stormcloudlive

curl-6 said:
One thing in the Vita's favor in the 3DS doesn't seem to have a powerful lineup for the rest of the year.


Here here! 2012 seems to be a mediocre year at best for the 3DS.



Salnax said:
curl-6 said:
One thing in the Vita's favor in the 3DS doesn't seem to have a powerful lineup for the rest of the year.


Here here! 2012 seems to be a mediocre year at best for the 3DS.


you know black and white two touchs down at the start of october in states and europe and those games are fairly big money spinners for nintendo, add to that they've put together a fair amount of integration with the 3ds's application the pokedex 3d so I'd say we're going to see a whole lot of kids getting copies of that along with a shiny new 3dsxl... if they can rant at their parents enough :D



Why not check me out on youtube and help me on the way to 2k subs over at www.youtube.com/stormcloudlive

ganoncrotch said:
Salnax said:
curl-6 said:
One thing in the Vita's favor in the 3DS doesn't seem to have a powerful lineup for the rest of the year.


Here here! 2012 seems to be a mediocre year at best for the 3DS.


you know black and white two touchs down at the start of october in states and europe and those games are fairly big money spinners for nintendo, add to that they've put together a fair amount of integration with the 3ds's application the pokedex 3d so I'd say we're going to see a whole lot of kids getting copies of that along with a shiny new 3dsxl... if they can rant at their parents enough :D


I just can't see the 3DS getting a big boost from Pokemon. Sure, there was a decent (18%) boost in Japan, but the most notable hardware boost was for the DS (67%). And the 3DS boost was gone after a week and a half. Meanwhile, the DS is still doing decently in America. If anything, I expect the DS to get a boost as parents buy cheap Pokemon bundles for their kids.

When I look at the 3DS's lineup for this holiday season, the only two big sellers I see are Paper Mario and Professor Layton. Those are the only two definite million sellers I can see. Other games like Scribblenauts Unlimited, Epic Mickey, Freakyforms Deluxe, Skylanders, Adventure Time, Rabbids Rumble, Lego LOTR, Angry Birds, and Sonic Racing offer plenty of variety, but I doubt most of them will be great sellers or huge critical hits.

And then you have a DS game, of all things, hogging the spotlight away from the 3DS. I dunno, it's just as if Nintendo released New Super Mario Bros on the GBA instead of the DS. Sure, they would have gotten a lot of sales, but at the expense of selling new hardware.