SEGAGAGA is a great game!!!!!
LinkVPit said: wasn't the GC the most powerful? I may be wrong? |
I think you are thinking of the N64. It was more powerful than the Saturn or Playstation. Nintendo had the 'tech crown.' But didn't sell the most in the generation.
Aren't some of the picture posted of Twilight Princess running on the Wii and not the Gamecube? The aspect ratio looks off.
"I would place the Wii's CPU at being at least 4 times as strong as the one in the Xbox1."
If the Wii is so powerful then why would they be limiting it to 480P and not just have got to 720P with a software upgrade? I think it would have many people with large TV's not switch to the HD Twinds. The bad jaggies is one of the reason I got one of the Twins.
i had XBOX, PS2, DC, and GC. And i'm really sure XBOX had better graphic than the other. And yes i already tried with Component Cable except for DC.
But still can't beat PS2 games library.
lilbroex said:
THe 200 mhz PowerPC processor got 3 times the perfrmance on a full scale Pentium 3 clocked at 300 mhz overall. The processor in the Xbox isn't even s full scale pentium 3.
|
lilbroex said:
The one in the GC is close to 3 times as powerful so I would set the one in the Wii at a little over 4. Remember that the on top of the 3 processes per cycle, their prcoessor were also 64 bit while the Xbox1 is 32 bit. That allows it to read and right twice as much data per cycle alone. Then add in the extra features like the velocity engine and other special instruction sets. Then add in the larger processor cache. I would place the Wii's CPU at being at least 4 times as strong as the one in the Xbox1.
Its sad that 99% of the Wii's libraby doesn't even look as good the games on the GC. The Wii was capable of so much more than what was done with it. |
lilbroex said:
The Xbox has a 32-bit 733 MHz Pentium 3 based celeron which does 1 process per cycle like all Intel processors. The GC has a 64-bit 486 Mhz PowerPC processor that does "3" processes per cycle. It also has other enhancement features that the Xbox processor does not possess. The processor in the GC is over twice as strong as the one in the Xbox. |
The link you posted was compairing a Freescale PowerPC G4 @ 500MHz with a PIII at 600MHz. In a benchmark done by Apple to show off the AltiVec VPU mind you.
The AltiVec is what was later added to the Power 5 and used up to the Power 7 CPUs from IBM. It is capable of 4-way 32-Bit floating point calculations per cycle, on top of that the G4 has the same 64-bit FPU that can do 2 32-Bit FP instructions on it's own as the Gekko does, meaning it can perform 6 floating point ops per cycle. The G4 also has 1MB of L2 Cache vs the Gekko's 256KB. The G4 makes the Gekko look like a joke they are not in the same league, it's easilly 3x as powerful.
Also the Xbox CPU had SSE so could proccess 4 32-Bit (it couldn't do 64-Bit numbers like the Gekko could tho) floating point numbers per cycle (half that of a full PIII) via a single instruction. The Gekko could do ether 2 32-Bit numbers or 1 64-Bit number so is actually less capable on paper, but had some specialist instructions that helped a lot in real world performance, especially helping boost poly counts vs the Xbox. The Gekko also uses a SIMD FPU so it couldn't proccess more than one instruction per cycle. The weakness of the Xbox is it's low FSB clock, and having half the cache vs the Gekko.
Both the Xbox CPU and the Gekko are 32-Bit CPUs FYI, the only 64-Bit component is the FPU, the main interger unit is 32-Bit just like the Xbox. The PS2 was the only system to use a true 64-Bit CPU last gen, it could also proccess 3 instructions per cycle with it's 2 seperate VPUs and per cycle crushes both competitors on paper but it was clocked at just 299Mhz (147.456 MHz for the VPUs), and had a pethetic amount of cache meaning a lot of it's theoretical power was wasted.
@TheVoxelman on twitter
Dreamcast was weak due to being in-between generations but had great stuff in Shenmue and F355 Challenge (on VGA).
Certain games on Gamecube could be compared to first 360 games imo, if they were HD. E.g. Starfox Adventures looks better than Conker on Xbox and like an early current-gen title imo.
zarx said: Also the Xbox CPU had SSE so could proccess 4 32-Bit (it couldn't do 64-Bit numbers like the Gekko could tho) floating point numbers per cycle (half that of a full PIII) via a single instruction. The Gekko could do ether 2 32-Bit numbers or 1 64-Bit number so is actually less capable on paper, but had some specialist instructions that helped a lot in real world performance, especially helping boost poly counts vs the Xbox. The Gekko also uses a SIMD FPU so it couldn't proccess more than one instruction per cycle. The weakness of the Xbox is it's low FSB clock, and having half the cache vs the Gekko. |
So... which are you saying is more powerful overall?
Zappykins said: If the Wii is so powerful then why would they be limiting it to 480P and not just have got to 720P with a software upgrade? I think it would have many people with large TV's not switch to the HD Twinds. The bad jaggies is one of the reason I got one of the Twins. |
Resolution is a GPU/memory issue, not really a CPU one.
I don't know, maybe I'm looking at the past through rose-coloured glasses but this thread makes me long for the previous generation.
A time when; developers seemed to make a greater effort to bring unique games to each piece of hardware, people were pleased when a game simply had good graphics by the standards of that system, there wasn't a constant pissing contest over which bit of hardware was the most powerful and plenty of good games were had by all.
But maybe that's just me.
curl-6 said:
So... which are you saying is more powerful overall?
|
They are similar, for games the new instructions that Nintendo had added to the Gekko plus it's tight intergration with the GPU, added cache and bus bandwidth gives it the edge. Tho there are some situations where the Xbox's higher clock and CISC architecture would give it a small edge over the GCN, but most of them are not that important in most games.
@TheVoxelman on twitter
lilbroex said:
All of the indentions on the armor are completely flat. They just look like they have depth because of the texture effects.
The xbox couldn't touch the GC when it came to pushing geometry. These surfaces aren't bump mapped on.
They tried to port this game to the Xbox but it couldnt handle it without sever downgrades so they scrapped it. On a technical level, this game pushed more last gen than any game on any console in existence. No other game on the GC, PS2, Xbox or Dreamcast technically outperfomed this. |
This is what the developer tells you, who just signed an exclusive deal with Nintendo!
The spec-sheet does not lie. There is a reason games like Half-Life 2, Doom 3 or Riddick were not ported to the Gamecube. The GCN could not handle it. You come up with PR statement of one developer. Look at Splinter Cell Chaos Theory, it looked way better on 360 than on GCN / PS2.
They even had to chnage the levels, because the Gamecube could not handle these wider areas.
From IGN review of the GCN version:
"Gamers should know that once again the levels have been reworked from the Xbox version to accommodate the GameCube hardware. The larger environments have been broken down into more claustrophobic hallways and small rooms."
http://cube.ign.com/articles/601/601725p1.html
Imagine not having GamePass on your console...
Xbox had so much better graphics... i´ve all splinter Cell in both Consoles (Ps2 and Xbox) and Ps2 doesnt have some content and way worse graphics.
Ps2 was the best console though :b