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zarx said:

 Also the Xbox CPU had SSE so could proccess 4 32-Bit (it couldn't do 64-Bit numbers like the Gekko could tho) floating point numbers per cycle (half that of a full PIII) via a single instruction. The Gekko could do ether 2 32-Bit numbers or 1 64-Bit number so is actually less capable on paper, but had some specialist instructions that helped a lot in real world performance, especially helping boost poly counts vs the Xbox. The Gekko also uses a SIMD FPU so it couldn't proccess more than one instruction per cycle. The weakness of the Xbox is it's low FSB clock, and having half the cache vs the Gekko. 

So... which are you saying is more powerful overall?

 

 

Zappykins said:

 If the Wii is so powerful then why would they be limiting it to 480P and not just have got to 720P with a software upgrade?  I think it would have many people with large TV's not switch to the HD Twinds.  The bad jaggies is one of the reason I got one of the Twins.

Resolution is a GPU/memory issue, not really a CPU one.