zarx said: Also the Xbox CPU had SSE so could proccess 4 32-Bit (it couldn't do 64-Bit numbers like the Gekko could tho) floating point numbers per cycle (half that of a full PIII) via a single instruction. The Gekko could do ether 2 32-Bit numbers or 1 64-Bit number so is actually less capable on paper, but had some specialist instructions that helped a lot in real world performance, especially helping boost poly counts vs the Xbox. The Gekko also uses a SIMD FPU so it couldn't proccess more than one instruction per cycle. The weakness of the Xbox is it's low FSB clock, and having half the cache vs the Gekko. |
So... which are you saying is more powerful overall?
Zappykins said: If the Wii is so powerful then why would they be limiting it to 480P and not just have got to 720P with a software upgrade? I think it would have many people with large TV's not switch to the HD Twinds. The bad jaggies is one of the reason I got one of the Twins. |
Resolution is a GPU/memory issue, not really a CPU one.